Question about attack damage and more
game quirks that I hope will be fixed in the patch
from
GalCiv2 Forums
I've noticed that when a ship that say, does missile damage, fires on a ship that has no point defense, but has shield defense, the attack will still register as a zero, meaning it was fully blocked. Does this mean that all defenses still offer resistance to non-designed types of attacks? If so is there anywhere it's listed in a numerical form?
Also, I've noticed on numerous occasions that the "turn to completion" estimates aren't always right when they list 1 turn as being all that's left. I'll need a specific building built asap so I'll pump all my resources into getting it finished, and once I do that it will list it as being 1 turn away from being finished. But the next turn it's not done and still lists it as 1 turn. I forget if it did finish once I hit the turn button once again.... but I'll assume it did because it's the only way my theory will be correct. I believe that when the computer calculates and has to "round" off the turns remaining, it will round 1.1, 1.2, 1.3, or 1.4 to being 1 turn away, when it should be listed as 2 turns away. Hopefully the dev's can quickly verify if I'm right or wrong. (this might apply the Research section as well as I think I recall seeing it there aswell)
Has anyone noticed that on occasion a race will message you declaring war, and it'll be worded something like "Time to die, [your leader name]" And it will actually say "Your leader Name" instead of the name itself. Just one of the odd quirks I've run across I guess. Though it could be intentional, I've never seen a game get so cooky with it's race quotes
Oh and does anyone ever use the 300% farm tile bonus by actually placing a farm on it? I've found it to be a huge hassle keeping 30 billion squished in people happy. In fact I barely build farms at all, I guess I should examine the benefits of how it increases tax revenue more closely.
Oh, and one last thing, I personally like to build economy starbases near my planets and then attach the modules that increase economy/research/ and industry by 3,5,7, or whatever percent have you. But I've closely watched my colony numbers in the area of effect and they don't seem to change at all from turns where the module was yet to be installed, and after it was installed. I'll recheck this closely once I alt-tab back to my game but it is a curious thing. I wish the game was more specific on the math's involved, like how many industry points everything costs, and how many industry points each colony chucks out. I'd like to be able to calculate myself how much a starship/structure would cost me in credits, without having to click purchase, and then cancel it.
But overall I'm having a great time playing the game. I'm playing my first game on the tough setting and I'm barely hanging on.
Also, I've noticed on numerous occasions that the "turn to completion" estimates aren't always right when they list 1 turn as being all that's left. I'll need a specific building built asap so I'll pump all my resources into getting it finished, and once I do that it will list it as being 1 turn away from being finished. But the next turn it's not done and still lists it as 1 turn. I forget if it did finish once I hit the turn button once again.... but I'll assume it did because it's the only way my theory will be correct. I believe that when the computer calculates and has to "round" off the turns remaining, it will round 1.1, 1.2, 1.3, or 1.4 to being 1 turn away, when it should be listed as 2 turns away. Hopefully the dev's can quickly verify if I'm right or wrong. (this might apply the Research section as well as I think I recall seeing it there aswell)
Has anyone noticed that on occasion a race will message you declaring war, and it'll be worded something like "Time to die, [your leader name]" And it will actually say "Your leader Name" instead of the name itself. Just one of the odd quirks I've run across I guess. Though it could be intentional, I've never seen a game get so cooky with it's race quotes

Oh and does anyone ever use the 300% farm tile bonus by actually placing a farm on it? I've found it to be a huge hassle keeping 30 billion squished in people happy. In fact I barely build farms at all, I guess I should examine the benefits of how it increases tax revenue more closely.
Oh, and one last thing, I personally like to build economy starbases near my planets and then attach the modules that increase economy/research/ and industry by 3,5,7, or whatever percent have you. But I've closely watched my colony numbers in the area of effect and they don't seem to change at all from turns where the module was yet to be installed, and after it was installed. I'll recheck this closely once I alt-tab back to my game but it is a curious thing. I wish the game was more specific on the math's involved, like how many industry points everything costs, and how many industry points each colony chucks out. I'd like to be able to calculate myself how much a starship/structure would cost me in credits, without having to click purchase, and then cancel it.
But overall I'm having a great time playing the game. I'm playing my first game on the tough setting and I'm barely hanging on.
