Some way to make more plantes colonizable?

Hi!



After I have played a couple of games and different maps with maxed settings im still very disappointed that there are so few planets to colonize. I have 2 questions:



1. are the a way to make more planets habitable? Im looking for say 70-90% of all the planets on the map.



2. are there any way to make more planet tiles available? say get 3-4 more tiles/ level of terraforming.



The reason i want this is to make the spaceempires more dense and boost economics and spacebattles. if a planet has, say 24billion inhabitants it would take alot of fighting to conquer it and so on.



Would these changes be possible?



10,232 views 13 replies
Reply #1 Top
1. The max setting is probably all you will ever see. More than that and I'm sure the time between turns would really ramp up, especially on the gigantic maps. Not to mention making your empires needlessly complicated.

2. You can research techs like soil enhancement and orbital terraformers to add tiles to your planets. EDIT: reread your post, this answer doesn't apply, but my commments below still do.

The things that you want to see are all available through various tech options, and all you have to do is research then use them. If you want larger populations, and longer battles for your planets, build farms and morale building, plus orbital defense managers and the techs that increase soldiering and ground defenses... Your economy and empire can be made more 'dense' by continuing tech advances and updating your planets.
Reply #2 Top
i know i can "upgrade" some of my plantes a tile or two but i hate when 60-70% of the planets are useless. i want to be able to colonize more planets and have more useful tiles on them from the start.
Reply #3 Top
in real life 99.999999999% of planets would be useless
Reply #4 Top
You would have to alter some of the files.
Reply #5 Top
There are also events that occur that will make planets colonizable, or boost the initial quality of an already colonized planet. Try playing a game in a medium or large galaxy.
Reply #6 Top
1. are the a way to make more planets habitable? Im looking for say 70-90% of all the planets on the map.



The file that controls how habitable planets are is called "Customplanets". So say you want to edit in the ability to colonize Mercury. Change the number in the Class line in the section for Mercury to however habitable you want to make the planet. Same for the rest of the planets in the file.


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Reply #7 Top
. are there any way to make more planet tiles available? say get 3-4 more tiles/ level of terraforming.


Research Xeno Ethics, and pick Neutral. I think you get a 30% bonus in tiles.

I am currently playing a gigantic map with abundant everything, and I can say it is a nightmare to control my 100's of planets. War is almost pointless, as it is too difficult to conquer hundred of other planets, since I have to build enough troop transports to do it, so I am kind of forced to do a tech strategy. I'm not sure that playing with too many habitable planets is really all that fun. (To get more planets, use "loose clusters" for the stars.)
Reply #8 Top
In MOO2 and MOO3, any and all planets are terraformable. MOO2 had to convert gas giants or asteroid fields to rock planets. MOO3 don't doo that because some races are indigenous to gas giants (same in SEIV but MOO3 is much more astronomically realistic), but you can colonize a gas giant can convert it to an earthworld (if your species is indigenous to earth-worlds). I think MOO3 is a much more realistic and deep game, but it just isn't fun unless you keep to 1-3 systems because the governors aren't usable and have sucky AI and there is huge amounts of the boring type micromanagement without the governors. Its very hard to get both fun and realism in a game.
Reply #9 Top
In MOO2 and MOO3, any and all planets are terraformable.


That's nice for the MOO series.

This is about Galactic Civilizations II. A different game. Just because their both set in space doesn't mean that there are any real design transferances from one to another.

As Martimus pointed out, lots of habitable planets damages the game as it is designed. It is not designed to make the "every planet is habitable" kind of play work.
Reply #10 Top
Just because you cant set up a colony on every planet doesnt mean we shouldnt be able to set up bases or other structures to mine resources, help with trade, and boost our military.

Im sure if Earth ever started to venture into space we would take advantage of every planet we could for resources and fuel depots
Reply #11 Top
^^ ^^ ^^ ^^ ^^
one thing i would like to see in any expansion coming our way.
Reply #12 Top
Yeah I could see where making every planet habitable cound turn into a long drawn out game. I remember MOO II games like that because of the techs that allowed terraforming uncolonizable planets. It wouldn't be something I would knock as long as it was "OPTIONAL". I wouldn't want it to be a core part of the game though You can now turn on abundance and get quite enough planets to colonize on just about any size galaxie setting. Give that a try.
Reply #13 Top
Try playing the game @ Gigantic Setting and try manage 40+ planets at once, you won't complain why there's less habitable planets now.

Also, look @ PlanetDescription.xml, go to see the planetclass range, it starts with 0 to 7, 6, or whatever it is, if you want more habitable planets, why not edit them? Chances are you proably will get a few hundred to play around with and suffer massive lag after 2 or 3 years of ingame time... HEHEE