More Diplomacy Options Needed?

I have a number of armed ships from other civilizations parked in my space. I am not at war with any of them, but I find it extremely annoying that they are there nonetheless. It is particularly disconcerting that some of them are parked only a couple turns away from my homeworld.

As far as I can see, my only option is to attack the ships in my space to rid myself of their presence. If I was playing with other live people, I could send them a message letting them know that I want their ships removed. Why isn't this an option with the A.I.? I am the most powerful civilization in the galaxy and I can't get a few alien ships relocated without going to war with them? If you want to take it a step further, it would be nice if there was a way to form treaties with the A.I. (and hopefully with other live players in the future) to get them to respect your borders.

Am I missing a piece of research that would let me ask or command this from my A.I. counterparts? I could buy their ships, but they are using inferior tech.

Speak up if you have anything you do to solve this problem that does NOT involve going to war.
5,659 views 6 replies
Reply #1 Top
Does 'I just made a similar thread' count? I'm all embarrassed now, I should have just commented here.

I agree that the 'trade' system could use some new, 'diplomatic' options. Starbases are particularly bad, as I've had peaceful allies slapping influence bases all over my territory: a definite aggressive act. There's nothing you can do about it, though - although I'd like to see my suggestions about UP modifiers being tradable, as I think it'd help with this.
Reply #2 Top
Booo the diplomacy system in GC2 sucks uranus. LOL

No seriously though, I only ever use to it trade tech and basically that is pants! Stardock, come on do better, what about having a economic treaties, research treaties, free borders treaties, non agression treaties. The possibilities are endless.

Non-agression treaty could be the answer to all our border woes. Instead of just sitting there watching a fleet of transports near your homeworld and have fuck all chance to tell them to pack it in, you could have a non-agression pact that means that anyone coming into your area of influence would be open to attack for violating your borders. This would also emphasis the importance of influence, since it defines your borders and the area in which you can freely operate without fear of reprisals. If the ai in the NAP decides that your attack within your space wasn't acceptable they can break the NAP but can't attack for the rest of that turn. This stops NAP abuse immediately.

Economic Treaties could be a bonus or ever a pre-cursor to the all power freighters, before you can establish trade routes you first need to establish a economic treaty withthat empire, which encourages diplomacy and makes players think about the AI more than just a tech trade partner. Once the treaty is in place the freighters can stablish routes with that empire. I have NEVER heard of something as stupid as a country or race allowing another race to flood their civilization with goods without first establishing a treaty. Thats like china just showing up with 5million tonnes of goods to sell to america when america hasn't even asked for them! Thats just not on!

Research Treaties in times of peace when relations between 2 civilizations are at a good level, those civilizations tend to focus on combining their economic and intellectual might to strengthen both civilizations. Just look at the joint research project occuring internationally each day. Surely if the Humans and Altarians are allies they should learn fro one another!

Military Treaties, this is an idea I just had, what if to REALLY strengthen alliances you could exchange military ships with another empire and for a while control a ship belonging to them, in exchange they did the same to one of yours. A military experience exchange program. You serve as a ship in their military for a whiel to help defend their interests.

Joint Intelligence - Come on this one is so obvious! 2 Empires combine their intel gathering abilities to show what each one knows about the other empires. This program is realtime and is only achievable if both empires have equally worth intel on the the galaxy.

Random Events.... This one I love in the MOO series!

A Humans male married a Dreguin female increasing diplomatic relations!!!!!
Human ship rescues stranded Torian diplomat, the Torians salute the Terrans.
Humans xenoist assassinates a Altarian government minister our relations have fallen!

Come on these kinds of random events are brilliant and really help bring the game to life!

J
Reply #3 Top
First: there already are random events. None of the diplomatic ones are good that I have seen, but I've been forced into wars for insulting a leader's wife and killing him outright.

Second: a mistake a lot of people have been making is that your sphere of influence is your border. The lines on the map are just that. They only mean that your influence is equal to your neighbor's at that point. Since space is so incredibly vast, borders as on a planet do not exist. If you are really paranoid about your borders, make a massive picket of scouts all around your border. Then nobody can bother you without a declaration of war.

Third: what kind of non-aggression pact allows you to kill someone in your "space"? If it worked that way, as soon as your borders overtook an empire with whom you had a non-aggression pact, you could attack their world for being in your space (which you don't actually own anyways).

I definitely agree that AI allies need to share tech a lot more.
Reply #4 Top
However ridiculous borders in empty space are, the UP already considers influence to be largely interchangeable with territory, since bases/colonies are taxed based on whose influence there lie in. For example, it IS possible for a group to pay tax on their homeworld if it falls within another sphere of influence. Someone CAN build a base in their terrority and later have it be counted as in anothers territory once the influence moves. I simply think such things need to be more deliberate than the random UP: I often find myself leading a coalition, and I want my allies to utilise the enormous bonuses my starbases provide.
Reply #5 Top
That is irritating have the Torian flagship parked next to my homeworld. I would like something like Civ III's "Withdraw or declare war" message.

But generally, I would just buy the ship from the aliens. Then make a point of conquering them with it.
Reply #6 Top
I also would like what jpf said about research,economic,military traties, but about parking ships outside your homeworld i think it is a bit hard to implement because you don't have spatial borders, influence are not borders and you can colonize a planet inside alien influence.So how can it is implented space in this game is like a "no man's land"