Restricting nonalign tech trades with tech trade points.
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Tech trade points would only restrict trading techs with races that do not have your same alignment.
Example:
Each race would star out with 100 base tech trade points.
The farther away from alignment the higher cost of each trade in tech trade points.
If alignment difference =0,then cost per trade is 0.No restriction.
If alignment difference is 1 then cost per trade is 30 tech points.(100/30=3 possible techs to trade with 10 left over.
If alignment difference is 2 then cost per trade is 40 tech points.(100/40=2 possible tech trades with 20 left over.
For your riskier trade practice, left over trade points would be converted into BC.You must make at least one trade to get this.
Every month trade tech points would be replenished.
During a state of war with race cost per tech trade would be($per trade=#of trade tech points+1).You could never trade tech with someone you went to war with,no matter what alignment.
During an offer for a peace treaty $of each trade =#of tech trade points,meaning you could include one tech in a peace offer.Which leaves influence,money,ships and colonies,but only 1 tech.
At Master Diplomacy level where difference in alignment is either 1or2 trade tech cost is halved.(15)and (20).
Diplomatic level would influence # of trade points as would economic racial traits.
Also include Risky Business module for all starbases,opened by tech tree.Risky Business level 1,2,and 3.Must be placed within sector of race colony targeted to tech trade with.Cap on Risk Business module per sector.This means you would have to spend BC and time to up your tech trade with non aligned races.Also nonaligned race sectors are more dangerous so would be riskier adventure.
Feedback please.
Example:
Each race would star out with 100 base tech trade points.
The farther away from alignment the higher cost of each trade in tech trade points.
If alignment difference =0,then cost per trade is 0.No restriction.
If alignment difference is 1 then cost per trade is 30 tech points.(100/30=3 possible techs to trade with 10 left over.
If alignment difference is 2 then cost per trade is 40 tech points.(100/40=2 possible tech trades with 20 left over.
For your riskier trade practice, left over trade points would be converted into BC.You must make at least one trade to get this.
Every month trade tech points would be replenished.
During a state of war with race cost per tech trade would be($per trade=#of trade tech points+1).You could never trade tech with someone you went to war with,no matter what alignment.
During an offer for a peace treaty $of each trade =#of tech trade points,meaning you could include one tech in a peace offer.Which leaves influence,money,ships and colonies,but only 1 tech.
At Master Diplomacy level where difference in alignment is either 1or2 trade tech cost is halved.(15)and (20).
Diplomatic level would influence # of trade points as would economic racial traits.
Also include Risky Business module for all starbases,opened by tech tree.Risky Business level 1,2,and 3.Must be placed within sector of race colony targeted to tech trade with.Cap on Risk Business module per sector.This means you would have to spend BC and time to up your tech trade with non aligned races.Also nonaligned race sectors are more dangerous so would be riskier adventure.
Feedback please.