Tremo's Political Party Pack (Release)
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GalCiv2 Forums
I've added 3 new parties to add some spice. Well... actually it was just a little test to see if it's doable, and it turned out to be really simple.
Each has their unique little picture as well.
http://library.galciv2.com/index.aspx?m=32
Eventually I'll compile all my anomalies, events, parties and other stuff in one big modpack, but for now i'll just release them so that you guys can enjoy them
Each has their unique little picture as well.| Political Party pack v1.0a contents; - Nationalists; Nationalists hold their nation, ethnicity or national identity as a "fundamental unit" of human social life. This strong and unwavering social structure allows for a much hightened morale (+30% morale bonus). - Human Ecologists; The Ecologists study the relationships between human groups and their physical and social environments, alowing them to adapt to many external factors others would not be able to to. This also gives them great insight in the many different cultural societies. Ecologists receive a 20% boost in morale and influence. - Communists; The Communists believe in a a classless and stateless utopian society where the resources and means of production are owned by communities rather than by individuals and where there is equal sharing of all freedoms, all work and all benefits. This gives a social production bonus of 30% and a 5% bonus to morale. --- Read the ReadMe.txt in the zip for installation instructions! |
http://library.galciv2.com/index.aspx?m=32
Eventually I'll compile all my anomalies, events, parties and other stuff in one big modpack, but for now i'll just release them so that you guys can enjoy them
People always seem to think that. Soviet Russia was closer to a dictatorship then a true communist country.
My bad. Error corrected.