Wohoo! Capturing Trade Goods!

In the new patch being planned they are planning to allow trade goods be available to those that capture the planet. This is very good. My question is, will this Trade good be TOTALLY the Captors? I.e. the loser no longer has the trade good to offer in diplomacy, but the captor does? I think this should be the way it works ... after all its costing the Captor a potential planet tile.

As for super projects ... will they stack? If I have a super project that raises my economy 50%, and I manage to capture the same super project AGAIN ... will I now have a 100% bonus? What about projects that increase speed, logistics etc.

Don't you just love software development? LOL
Ah .... decisions, decisions, decisions.

Dano
2,838 views 2 replies
Reply #1 Top
In the new patch being planned they are planning to allow trade goods be available to those that capture the planet. This is very good. My question is, will this Trade good be TOTALLY the Captors? I.e. the loser no longer has the trade good to offer in diplomacy, but the captor does? I think this should be the way it works ... after all its costing the Captor a potential planet tile.


From Cari_Elf: "Yes. The conquer gets it completely."
Reply #2 Top
they won't stack the way your thinking. If your refering to the economic capital that only raises the economy on the one planet that its built. That +50% doesn't go to every planet. Im not sure, but if you haven't built an economic (or any other) capital for your empire yet you could theoretically build that one on a captured plantet that already had one, and in that case, they would probably stack giving you a +100 economy on that plant. but like I said, Im not sure