Intelligent AI problems

I have played my last few games against all intelligent opponents. I have noticed them doing several things that arent too bright.

1) Sending out troop transports with little or no protection. Very easy to bait the enemy into sending tons of unprotected troop transports at a particular planet by moving your defense ships out of orbit and into an adjacent square (making the planet appear undefended, however in actuality there is a fleet sitting right beside the planet but the computer doesnt take this into account).

2) Underdeveloped and misused tiles. (One Arcean planet had a +300 manufacturing bonus tile with a farm on it, and a +researching tile with a factory on it. In addition to a slew of empty tiles late in the game.)

3) When I gave a race 7 of my best ships to fight the Terran Alliance (after they asked for aid), the donated ships just sat outside my planets, unused. They didnt form them into fleets, or move them back to their planets or attempt to use them against the Terrans.

Also there have been many occaisions where the computer will give up too easily. I had the Arceans surrender to me when they still had 7 planets left. Once they surrendered, thats when I noticed all the misused and underutilized planet tiles.

I also wonder how the computer determines who they will surrender to? Is it completely based on which race has the highest influence in the galaxy?

Great game btw, lots of fun. I just hope the AI gets tweaked a little more to make it tougher.
11,344 views 8 replies
Reply #1 Top
That's strange,in my game on intelligent setting they always have escort class ships protecting them.

I have noticed the A.I not using tile bonus on occasion aswell.
Reply #2 Top
They use escorts sometimes, but they're usually extremely extremely weak fighters.
Reply #3 Top
hm usually in my games they sent a pretty strong fleet (or even up to 3) to destroy the plantets defense. if I pull my fleet out of the planets orbit they sometimes stay near my planet or follow my ships in order to destroy them. then usually an undefended transport is enroute. but sometimes the transport has an escort. it also depends on their logistic ability. a transport is worth 5 logistic points so if they got a logistic of 12 they cant add too many combat vessels to the fleet anyway.
Reply #4 Top
Could the donated ships have been out of range to the other race? That might cause them not to move them. Mostly the AI is keen to use any ships I give them.
Reply #5 Top
I agree, I see the same things playing on "tough" vs "intelligent" AIs.

When I plan to gift an AI some ships I'll fleet em up and send them to one of the AIs planets first, then gift them. They seem more likely to use them when you do this. Even when you do this though they often don't use them intelligently. I've usually send enough ships for the AI to make a fleet and they don't always reform the fleet when they use the ships. I've seen em attack a nearby enemy fleet one ship at a time and die hard rather than fleet up and win.

The Ai does some smart things too, but these types of little things that seem like they should be obvious (like not sending unguarded transports into the heart of your empire that has ships everywhere) shouldn't be happening.

The AI seems to think that if any given planet of yours has no ships in orbit that it's a prime target for an unescorted troop transport. For one - it's damn unlikely that a single transport, even a Drengin, is going to take a fully developed planet. For two, I have ships with high movement rates that can easily intercept anything that's inbound.

AIs seem to do real well with the all too freakin common Ranger gift event ship that seems to happen repeatedly in every game I play. I've got one and several AIs have em, and the first AI that got one has been on a rampage with it, which is good to see - other than the fact that so far in every game this event occurs multiple times and totally unbalances the whole game. Everybody has Attack 2-12 ships with 0-4 defense then boom, a 66/24 ship shows up.

Reply #6 Top
One thing I've noticed happen to me in 2 or 3 longer games on intelligent was that I after I went to war with an AI a large amount of ships would sit around doing nothing. I would push further into their territory with my fleets and I would see massive groups of fighters sitting in space, more than 20 in some cases. There would be one fleet among them, and every time you destroyed the fleet a new one would form next turn. I don't think I saw any of them ever move from that spot, they just sat there unused waiting to be destroyed.
Reply #7 Top
Something I'd add...

In my present tough game, same one that I'd made some observations about yesterday, the Drengin and Yor are constantly declaring war on me...which isn't a big deal...that's what they do even if it's often pointless and hopeless.

At one point a military resource a decent ways off my border became available and I managed to nab it before anyone else (this is a ways into the game, someone else had it and lost it). It happened to be in a rare moment of peace between me and the Drengin and Yor - not that I would've expected them to mess with my unarmed constructors 25pc from home, but anyways. I beefed it up with lots of modules and lots of defense, and some attack.

So, the Yor declare again (after the Drengin declare again, since they're buddies), and they send multiple fleets at my new starbase (since they couldn't reach my planets, even still). Every fleet they send gets annhilated and they barely scratch my starbase - but that doesn't deter them, they keep on trying and dying. They eventually setlle for peace.

I'm a bit irked by now since they waste a tiny portion of my attention span, so I'm not happy with just having peace. I want some tech. They don't argue. I select another tech - still good. I select ALL their tech (eight or more) and text is still green. I start in on their money then. I end getting all their tech and about 500bc for peace - and I never personally destroyed one of their ships and have yet to actually attack them in any way. And they declared on me.

Seems a wee bit odd to me.

So I'm fighting the Drengin too, and again they're sending unescorted transports into the fire, and sometimes they send fleets that are nowhere near the transports that I also massacre. Meanwhile, my overpowered precursor ranger with it's owesome 2pc/wk movement rate has finally reached their worlds (I'd sent it their way in the previous war 20 weeks ago at least) and I have it take out every single one of their starbases and every ship I see - pretty much ruining their empire, especially since they border the Torians who also have a precursor ranger and who everybody is constantly picking on (they're getting some revenge now, it's pretty sweet to see).

The Drengin come asking for peace after I terrorize and destroy everything that isn't a planet - and they too give me all their tech and some money for peace.

Some warlords those two are.

Granted - most of their tech is junk to me - lesser weapon techs I don't need (since I've traded for higher versions or don't use those att/def techs) - but I get at least 1 solid tech out of each.

The point is, peace settlements are whacked. When I want peace and the AI has an advantage they want ridiculous amounts of compensation. And when you have the upper hand, even if you're not even trying, and they declared and attacked, they will eventually give you everything for peace. I can see the AIs wanting lots of compensation if they're seriously threatening you - like I've had the terrans with 3 big fleets within striking range of my homeworld with transports before and I had no hope - and it cost a LOT to get peace - as it should've (although I'd expect the Drengin or Yor to refuse and take planets instead). But when I'm not threatening them at all and don't even care about the trivial war they've declared, the AIs shouldn't be giving me everything they own for peace!

Reply #8 Top
I have noticed the AI do peace deals that are pretty extreme as well.

I believe that they do a computation based completely on military strength and forces lost. I was able to destroy a minor races starbase, take the resource, then extort them for tons of cash and all their technology, just because my forces were powerful in comparison. I find it strange that there is no way to enforce peace treaties (such as not being able to attack them for a year (enforced by the United Planets or something). Basically you can exploit peace deals for massive rewards while taking planet after planet.