Trade Question

increasing trade revenue?

In GC1 the longer you had a trade route running the more money it made. and then for some reason it reverted back to almost nothing and begain the process over. Is the trading revenue in GC2 like this?
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Reply #1 Top
The planets income rating also plays a factor in GC2 besides the distance to the other planet. The more money the planet generates on both ends the more the route will be worth.

However, what I wonder is if subsequent freighters arrive on the same planet is the value going to be the same for them trade goods?

I would think is should not as your flooding the demand of your cultures goods with multiple trade ships. Competition from the various trade companies running the route could play a factor as well driving down the price paid for goods on both traders.

In Beta I did not see any loss of revenue from an established trade route except for it to go away when attacked.

W/R
Suralle
Reply #2 Top
Well, trade routes have a set lifetime. Once it reaches that lifetime, it expires. Or so I remember. They can also be attacked of course.
Reply #3 Top
There is also a Galactic Wonder that you can build (Galactic Privateer) that will prevent any of your trade routes being attacked and destroyed.
Reply #4 Top
I guess what you are talking about is how the trade income changes with the distance of the trade route freighter from your own planet. So it would increase while the freighter is flying to the foreign planet and on the way back decrease and then that cycle starts again. And yes, it's like that in GCII as well.
Reply #5 Top
Todd Hawks is right. The farther you get from the originating planet the more it is worth. When it is almost "home" it is worth nearly nothing. And when it is almost to it's destination it is worth the most.
Reply #6 Top
That is the way I understand it.

So it follows that a trade boosting starbase in your home sector will not help much with your own freighters but they will help mightily with freighters from other races.

To boost trade income from your own freighters you should build econ starbases in and near the destination sector
Reply #7 Top
OH! man i never knew that. man that must have screwed me up in my many many many GC1 games lol! I always had all my frieghters spawn from one star system, then built a star base there,fully upgraded for maximum trade profits. i never knew that they benifited other races either....
Reply #8 Top
question, if you have a fully trade-upgraded starbase in a sector with a planet of yours, does the computer AI make an economic determination as to which planet to trade with? Like, can you make your planet more attractive to foriegn traders, or are their decisions random?
Reply #9 Top
quote[That is the way I understand it.

So it follows that a trade boosting starbase in your home sector will not help much with your own freighters but they will help mightily with freighters from other races.

To boost trade income from your own freighters you should build econ starbases in and near the destination sector.quote ]
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Making them harder to defend of course.There should be a trade research bonus of flattening out the loss of the freighters coming in so you could build those bases closer to your planet and their defending units.
Reply #10 Top
i never knew that they benifited other races either....


They don't, unless that UP proposal has been approved but the starbases do (as I understand it) multiply your income from Alien Freighters that pass through a sector with one of your starbases.

This means that your starbases were not wasted if the planet was receiving as well as shipping freight. That is, if the income for alien freighters is calculated in the same way and not reversed

Now I'm confusing myself
Reply #11 Top
I tihnk we need a Dev to explain all this. I'm very interested to know!
Reply #12 Top
Well I usually build a couple Econ bases around my core planets anyway for the % bonuses to production and research.