Are experience increasing abilities good picks in your opinion?

So the base formula for experience in Fallen Enchantress is y = 2.1^x, where x is your champion's level, and y = the experience required for the next level.

 

Essentially this means that experience required increases by a little more than a factor of 2 every time you make a level.

 

So, it progresses something like this:

level 5: 41 xp needed

level 7: 180 xp needed

level 10: 1668 xp needed

level 15: 68,122 xp needed

level 17: 300,419 xp needed

level 20: 2,782,184 xp needed

level 21: 5,842,587 xp needed

 

As you can see... there quickly becomes a "glacial region" where the amount of experience that can be obtained in the game can no longer change your champion/sovereigns level.

That's where my discussion about +xp % gain abilities (Potential 1, 2 & 3, Knowledge) begins.

Any +xp percent gain will move you into the glacial region FASTER but it doesn't actually provide you with more levels total.

 

However, taking such abilities WILL use up one (or more) of your VERY finite ability progression slots.

 

Am I missing something here? Taking +xp bonuses actually weakens your champion / sovereign in the long term.

 

Developer folk... Is there any way to cap the maximum xp needed per level at some point, and perhaps add this variable to the ElementalDefs.xml file? There is already a multiplier variable for xp gained, but this has the same problem as the xp bonus abilities... it's a linear change being applied against an exponential function. i.e. it boosts the beginning (not desired as a baseline for balance purposes) and has no real effect on the end (the goal).

Or perhaps xp gain bonuses could apply their multiplier against the 2.1 number base instead of the experience gained. By changing the base (by even a small percentage) you would make the gains affect the exponential function in an exponential way and see a definitive advantage to living without abilities in the beginning of the game with the expectation that you might have more in the end (not counting xp gain abilities themselves).

Do any players have some feedback on this issue? Is getting to level 12 a few fights earlier a tradeoff worth giving up 1-4 abilities for you?

 

EDIT: Acknowledging that my formula for xp required per level in this original post was completely and utterly incorrect. Thank you to follow up posters for clarifying this in a useful way. A more accurate analysis follows below, but the bottom line remains the same.

43,956 views 31 replies
Reply #1 Top

I only get the exp increase abilities IF I am not offered any levelups that I want for the particular hero.

harpo

Reply #2 Top

I would approach this from a very different angle...

Cut off the xp boosting traits, I always find them boring, although I do pick them, meaby out of old habit (During certain beta patches, hero's easily became level 50 ish, so I learned very rigidly  to pick any xp boosting traits asap :))

Anyways, I do really think that XP traits adds very little to the game, also quite similar to many hero traits, they do very very little, until meaby lategame where they might give 1 more level.
In general, I want to have a "Wow, I gained a level" feeling when I level up, but many many traits are boring +1 or +2, or +15% xp gained...
I would prefer +3 attack traits to xp traits though, would be more interesting :)

Sincerely
~ Kongdej

Reply #3 Top

 

I was also taking the xp booster traits due to behavior training from Beta.

 

It was only once I took a look at the math did I realize I was probably shooting myself in the foot.

 

I'm a big fan of making decisions exciting, but there are such limited avenues for "new" levelup traits. What if I took those 4 traits and turned them into summons? A level 1 shadow warg, level 4 bear, level 5 demon as substitutes for potential 1, 2 & 3. Those spells already exists as champion useable abilities in the code. And none of that would be overpowered later in the game. Hm... what to do with Knowledge (which requires Path of the Mage as a prereq)?

Reply #4 Top

I'm not sure what the formula for level progression is, but it's definitely nowhere near as exponential as you've listed it. 6 million xp for level 21??? you're orders of magnitude off there. It is quite easy to get to the 20s, you'll tend to stall around 25

It's also important to remember that levelling up gives benefits other than the new trait, especially if you've taken abilities that give you a bonus per level.

In general though, I'll take exp bonus traits early on if there is nothing I really want available. Once I've got a couple it becomes more tempting to chase the next ones as they are progressively better. I won't bother taking a base level xp bonus if I don't get it in the first few levels though.

Reply #5 Top

I use them sparingly- only for governor heroes to get them to lvl 4.

 

 

Reply #6 Top


I'll only pick the xp bonus if there's nothing else good I want in the list. But if there's a rare or even an uncommon that's my most likely pick.

Reply #7 Top

Some xp boosts give more xp to the entire stack and that can make a big difference.

Reply #8 Top

first, fix  your formula.

secnod, i take them a lot, though it's somewhat dependent on hero.  the more things they have that scale well with level the more often i take the +exp things.  since right now your sovereign level affects faction prestige and growth; I tend to take alot of +xp on my sovereign; even moreso as I often take one or two of the passives at the start that scale with level.

By my estimation; after a good while, say level 15 or so; the effect of a +xp skill is that you're one level higher than you'd be without it.  So after awhile it earns back the pick you spent on it; so the question si whether a sshort-term decreas in power is worth the bonus power you get from one extra level.

Reply #9 Top

If XP leveling progress is geometric and XP bonuses are linear, they are quite worthless IMHO

Reply #10 Top

Thanks for your tips.

I usually take them,but now i'll try otherwise

Reply #11 Top

Whith all respects, I think your figures are mistaken. That's what I've Collected

 

Level --> Additional XP --> Total XP

01 --> 010 --> 0,010
02 --> 022 --> 0,032
03 --> 037 --> 0,069
04 --> 054 --> 0,123
05 --> 074 --> 0,197
06 --> 097 --> 0,294
07 --> 122 --> 0,416
08 --> 150 --> 0,566
09 --> 181 --> 0,747
...
14 --> 381 --> aprox 2,222
15 --> 429 --> aprox 2,651
16 --> 481 --> aprox 3,132

The quantity needed to reach next level grows with each iteration, but each time it grows at a slower pace. The most impressing jumps are at the first levels while te later levels are not so different in comparison.

Reply #12 Top

That's approximately: deltaXP = 1.4 * lvl² + 8 * lvl

Reply #13 Top

Using the data provided by OliverFA_306 (thank you) and Ulysses_31's delta formula (again, excellent work)...

 

we can see that total xp at a given level is estimated by the summation of all previous delta xp i.e.

 

the summation from n=0 to n=(level desired to know total xp) of 1.4*x*x+8*x

 

which can be verified to follow the total xp progression (within a small error) using the free online summation calculator on 

 

http://mikescosmos.com/Sum.php 

 

So let's make a bigger xp table based on this pseudoformula:

level              estimated total xp (from formula)              actual total xp (from OliverFA_306)

1                         9                                                                 10

2                        31                                                                32

3                        68                                                                69

4                       122

5                       197

6                       295

7                       420                                                              416

8                       574                                                              566

9                       759                                                              747

10                     979

11                    1236

12                    1534

13                    1875

14                    2261                                                            2222

15                    2696                                                            2651

16                    3182                                                            3132

17                    3723

18                    4320

19                    4978

20                    5698

21                    6483

22                    7337

23                    8261

24                    9260

25                   10335

26                   11489

27                   12726

28                   14047

29                   15457

30                   16957

 

So let's take a look at bonus xp effects (assumed from level 1, the start of xp gain for simplicity):

 

base xp                 15% bonus xp           35% bonus xp          60% bonus xp           85% bonus xp         110% bonus xp

no modifier             Potential 1               Potential 1+2            Potential 1+2+3       Pot1+2+3+ Know     P1,2,3+Kn+Brill

9      level 1               10 level 1                12  level 1                   14 level 1               17 level 1                     19 level 1

31    level 2               37 level 2                42 level 2                    50 level 2               57 level 2                     65 level 2

68    level 3               78 level 3                92 level 3                   109 level 3              126 level 4                143  level 4 

122  level 4               ...                           ...                              195 level 4              226 level 5                  256 level 5

197  level 5                                                                              315 level 6              ...                              414 level 6

295  level 6                                                                              472 level 7              546 level 7                  620 level 8 

420  level 7                                            567 level 7                  ...                           777 level 9                  882 level 9

574  level 8                                            770 level 9                                               1062 level 10               1205 level 10

759  level 9                                           1025 level 10              1214 level 10           ...                               1594 level 12  

979  level 10                                          ...                              1566 level 12            1811 level 12              2056 level 13

1236 level 11                                                                          1978 level 13           2287 level 14               2596 level 14

1534 level 12                                                                           ...                           2838 level 15              3221 level 16 

1875 level 13                                                                                                         ...                              3938 level 17

2261 level 14                                                                                                        4183 level 17               4748 level 18

2696 level 15                                                                         4314 level 17            4988 level 19               5662 level 19

3182 level 16                                         4296 level 17             5091 level 19            5887 level 20             6682 level 21  

3723 level 17          4281 level 17            5026 level 19             5957 level 20             ...                            7818 level 22

4320 level 18          4968 level 18            5832 level 20             ...                                                            9072 level 23

4978 level 19          5725 level 20            ...                                                            9209 level 23            10454 level 24

5698 level 20          6553 level 21            7693 level 22            9117 level 23            10541 level 25          11966 level 26  

 

level Gain:

 zero levels              one level                 two levels                  three levels                five levels                 six levels

 

level up picks used for bonus xp gain:

zero                         one                        two                            three                        four                         four + sov pick

 

NET gain:

nothing               zero picks, 1 levels      zero picks, 2 levels       zero picks, 3 levels      1 pick, 5 levels     2 picks, 6 levels

 

TL;DR Experience boosting picks might gain you a level ( or more) eventually, but unless you have seriously focused on them... that's about it.

 

Edit: My apologies for the formatting. This medium doesn't allow use of excel inserts or even the use of the tab key, but hopefully you can follow it.

 

Reply #14 Top


 
EDIT: Updated to reflect that my formula for xp required per level was completely offbase. Thank you to follow up posters for clarifying this. A more accurate analysis follows below, but the bottom line remains the same.

End of quote

 

The bottom line doesnt remain the same. The point about xp boost can only be giving up early power to increase late power. And your analysis shows that xp boost suceed at it:

 

Quoting TBS, reply 14


 

level Gain:

 zero levels              one level                 two levels                  three levels                five levels                     six levels

 

picks used:

zero                         one                        two                            three                        four                            four + sov pick

 

NET gain:

nothing               zero picks, 1 levels      zero picks, 2 levels       zero picks, 3 levels      1 pick, 4 levels             2 picks, 6 levels

 

TL;DR Experience boosting picks might gain you a level ( or more) eventually, but unless you have seriously focused on them... that's about it.

 

 
End of TBS's quote

 

1 additional pick + 5 levels like option 4 (think you have a typo there 5 additional levels not just 4) at otherwise level 20 sounds like a gain. Thats 2.5 prestige more (for sovereign) and about 25% more HP and + 5 spellresists and accuracy. +25% hp are, if needed (who doesnt?) as good as picking endurance once and +5 spell resists and +5 accuracy are probably worth one pick as well. So its like 3 bonus picks.

 

Furthermore some spells are effected by level and the brute ability.

 

 

As a side questions about the issue, does anyone know whether the army experience bonus from different heroes stack and do they stack with individual bonus?

 

E.g. General with all 3 xp army bonus picks and all individual bonus picks + hero with all 3 army xp bonus picks -> for sovereign +110% XP bonus, + 180 % bonus (+45 % from picks + 25% from general) or +225% bonus (+45% added from xp army bonus of hero)?

 

 

Reply #15 Top

All of those bonuses from Trainer, General, etc. DO stack, Carn112004, and with proper stacking can result in incredible (and abusable) bonuses. This is a good point. Should they stack with duplicates of themselves is another discussion entirely, in my opinion.

 

The 85% bonus xp (option 4) requires Potential 1 + Potential 2 + Potential 3 + Knowledge. So at a cost of 4 early picks, you will eventually gain 5 picks and 5 levels, for a net gain of 1 pick and 5 levels.

 

I'm not saying extra levels aren't beneficial, I'm just saying that Potential 1 is essentially a waste by itself as designed. No gain in useful level up picks, and you gain 1 extra level... 20 levels later. Not a win for me.

 

I would also agree that once you hit the +100% (and above) bonus xp marker the extra levels come fast enough to eventually overcome the power forfeited by picking them early. However, that requires a fierce dedication to them for the first 5 levels to obtain the full benefit.

 

In my personal mod I have been playing around with the idea of having increased bonus xp from these level up picks. Even with such changes, only sovereigns who focus on these traits in the first 10 levels gain any significant benefit. Thus the discussion about whether we (as players) feel these abilities are good picks currently. Of course, when army wide bonuses don't stack with duplicates of themselves on other units in the same army, it's much more feasible to make personal bonuses higher because of the more limited abuse potential. So maybe the discussions do relate to each other more directly.

 

Reply #16 Top

What should the return of investment be with such investment picks?

Spending 5 picks to gain 1 pick + 5 levels later is at least a positive return of investment (i note that because normally for most games XP boost, e.g. in heroes of might and magic, are a waste barey giving 1 additional level), just as spending 1 pick to gain +1 level. The problem is, making XP boost so good, that for small maps they are good, turns them into must have for larger maps. Also they must be balanced with quest map as they increase the effect of buying a quest map.

Doubling the bonus would mean that at level 20 its 1 pick gains 1 pick and 2 levels and already at level 9 it would be 1 pick gains 1 level. That seems to be rather strong.

Reply #17 Top

Just for clarity... This post isn't a complaint about the vanilla game. It's just meant to facilitate a discussion.

 

If that discussion eventually improves the game, by eliminating duplicate army bonus trait stacking for example, then all the better.

 

I'm quite happy I posted it, since OliverFA_306 and Ulysses_31 provided me with the data I needed to take an accurate look at the impact of various levels of bonus xp gain.

Reply #18 Top

Quoting carn112004, reply 17
What should the return of investment be with such investment picks?
End of carn112004's quote

I would have to say that the return on investment should be reasonably on par with an equivalent champion level up pick.

Is it? I think the lower tier experience bonus picks probably are not (ever), and the higher tier picks (if taken early enough) probably are equivalent, now that I've looked at it.

However, until tonight, I don't think I had the correct math to give an opinion that wasn't based on my perceptions from my own games and game settings, which likely are different than someone else's.

I think with the math hopefully nailed down at this point, folks will bring up excellent points, like army bonus xp stacking, and Altaran Quest Maps which will give me food for thought about where the game should go, and where I should take my own mods.

edit: I absolutely agree about the interaction with Brute, and the bonus prestige and hp, and level dependent spells. I completely disagree about +5 accuracy and +5 spell resist being worth anything though. Again, interesting points though.

Reply #19 Top

to gain +10 spell resist individually requires 1 pick and +5 accuracy for army is 1 pick for defender, so +5 spell resist  and +5 accuracy individually would be equivalent to 1 pick. Of course, if one doesnt need accuracy and/or spell resist this is not worth it, but some builds need accuracy and spell resist, so for them the positive effect is there. Its no problem if some strats profit more from XP boost than other strats, thats with most picks the case.

Reply #20 Top

Quoting carn112004, reply 15
quoting post
  As a side questions about the issue, does anyone know whether the army experience bonus from different heroes stack and do they stack with individual bonus?
 
End of carn112004's quote

I think that the XP for trainable units gets divided by the number of heroes. So, if you have two heroes in an army with training, you will use the bonus of both hroes, but after that the total XP will be divided by two, and the same happens for the heroes themselves, they get the experience divided by two. In general I think that it's not a good idea XP-wise to have more than one hero. But on the other hand having complementary heroes makes your army more effective, and there is no XP without won battles.

Reply #21 Top

If you want to use Paragon, you want those experience traits going. You can get up to 3 levels for one Paragon with all traits/bonuses picked.

But depends on your strat I guess. Wraith Sovereigns are bad for Paragoning ;) 

Reply #22 Top


Sorry, what¡s Paragon? Could you explain please? ;)

Reply #23 Top

Ok I did some math for you...

If deltaXP = 1.4 * lvl² + 8 * lvl, then it follows that the sum from lvl=1 to x of deltaXP(lvl) is:

XP = 0,4*x^3/3+8,4*x^2/2+(0,4/6+4)*x

So when does an XP bonus outweights the lost level ?

The easiest way to find out is to plot these equations.

Resuts: the best case for breakeven are (the best case is taking the bonus at next leveling, otherwise breakeven increases):

potential 1: 15% -> 15 levels

potential 2: 20% -> 10 levels

potential 3: 25% -> 8 levels

So OK, they are not completely worthless is you play at lower levels and get the chance to take them early, but on higher levels your heroes need to work not play

Reply #24 Top

 

Quoting OliverFA_306, reply 22


Sorry, what¡s Paragon? Could you explain please?
End of OliverFA_306's quote

Paragon is a spell your sovereign gets. basically the sov permanently sacrifices 5 HP and it gives the target champion enough XP for one level. this bonus XP is also multiplied with XP gain perks.

Reply #25 Top


Perhaps they should change Potential from a percentage to growth, to just giving you a level.  Now you have a choice as to when you want to take it..early to reach a level to use an item faster, or later to maximize your level.