Disabled disabled disabled disabled

Each time I go into battle with my fleets, heres what I get on all my capital ships:

 

Abilities Disabled

Construction Disabled

Phase Jump Disabled

Sub-light main engines Disabled

Sub-light manouvering engines Disabled

Passive regeneration Disabled

Weapons Disabled

 

When they finally cease being disabled, I go and give my ships attack orders, tell my mazra's to fire their missile barrage, and before they can get a single volley off, disabled disabled disabled disabled disabled.

So my ships just sit there and get raped. Thoughts? Adivce? Help? Have both expansions...

35,944 views 17 replies
Reply #1 Top

Sounds like you are attacking an Advent base.

Pull back and attack with the anti-starbase weapons (TEC Orgov/Advent the Starfish shaped ships/Vasari another starbase) or bombers. Lots and Lots of bombers.

Reply #2 Top

No base, enemy fleet. I have 11 capital ships and they ALL get disabled on an almost permament basis

Reply #3 Top

What race are you playing against. How many caps do they have and what types?

The bomber solution still works. Just have to depend upon cruiser carriers. And lots of them. Just snipe the enemies caps.

Reply #4 Top

Actually I just figured it out. Enemy spamming Revelation class battlecruisers so they can spam the Reverie ability which essentially makes my ships worthless. Back in the original game the enemy did that with the subverters (think thats what they were called). The duration is longer than the cooldown, so the enemy can just spam it endlessly to lock down ships permanently. Guess not much has changed in two years and two expansions...

Reply #5 Top

Yeah, the AI is a bit souped up. Still not as good as a human opponent but they can surprise.

Reply #6 Top

They should run out of antimatter eventually.

Do you have a good back-up fleet?

Reply #7 Top

just cause the ai is being smart... >_<

 

and you have 11 capital ships?  0_o.

surely some of those (3-4+?) are donovs and can emp the revs.... >_<

keep an akkan in the rear to use armistice to reawaken your capital ships....

use your massive fleet of 1450 supply of frigs and focus fire on the revs... should be able to pop em in no time, especially with a ceilo... wait, what? you dont have 2000 supply and 11 capital ships? perhaps you need to adjust your frig to cap ship ratio.

Reply #8 Top

Smart aint got to do with it. If the ability lasts longer than its cooldown that means it can be spammed until you run out of antimatter, and when it lasts 60 seconds and the ship is a level 10 with a huge antimater pool it can therefore keep my ships locked down for a very very long time. Unbalanced, period.

I have three fleets made up of 11 capitals each, 75 kodiaks, 15 celios, 15 hoshikos, 15 missile boats and 15 flaks. So the AI manages to lock down just about all my capitals, allowing them to continue attacking me while all my capitals sit idly by with just my frigates left, which results in a very slow and painful operation.

Reply #9 Top

Not really. En Mass heavy cruiser/bombers can wipe out cap ships like no tomorrow. A Revelation battlecruiser might get one or two of cruisers stopped and has no hope of touching the bombers. The rest can pour fire into the poor hapless vessel.

Trust me, Pbhead and I have gone head to head with massive capital fleets. Heavy Cruiser and bombers really kill those fleets. Especially those DAMN! Vasari bombers.

*goes back to mod lab to build an ability that will wipe out Vasari bombers*

Reply #10 Top

Eleven capitals is way overkill... the resources needed to support and build those capital ships could be better invested in frigates.

Actually, if what you said is correct, unless your game is modded, you can't have 3 fleets with 11 capitals each - the game only supports up to 16 total capital ships.

Revelations tend to do well for anti-capital work, which is where your frigates and strike craft come in. Capital ships should be built for their abilities - they are not there to do significant damage to other ships by way of their weapons.

Reply #11 Top

Appearently you dont know the full ability.   WHile it does make your capital ships rather dorment, it also causes everything to stop focus firing on it, because if little more than a small amount of damage is taken, the crew snap out of it. (explosions will tend to wake people up and stuff).   It is not the strongest of the disables... but its the only disable that the ai can seem to use properly.

75 kodiaks?  thats more like it.  trust me, those capital ships make a negligible contribution to your dps compared to 75 kodiaks.  You sould be poppin those cap ships no problem. expecially if your using your ceilos well. :-/

and howd you let the ai get lv 10 cap ships? 0_o. 

the rev is actually thought to be slightly underpowered, actually, as it is rarely seen in multiplayer.  I mean, eventually an advent player might get around to creating one, but never in a rush type game.

Reply #12 Top

Smart aint got to do with it. If the ability lasts longer than its cooldown that means it can be spammed until you run out of antimatter
End of quote

Revelations are fragile capital ships.  You should easily be able to kill them or force them to retreat to prevent them from using the ability again when the duration expires.

Reply #13 Top

Well those stunned ships are taking a heck lot of damage, so if damage is supposed to wake them up what am I missing? Ive got my hoshikos micro managed spamming repairs on them to keep them alive (and its a losing battle). Yes its if only 2-3 of these caps it aint a problem, but this last battle I fought there were no less than 7 of them opposing me, effectively locking out all my mazras and akkons, leaving my two kols and two dunovs. The rest of my fleet died faster than I could take out their caps, even with a constant stream of reinforcements. Almost all techs maxed out.

Reply #14 Top

Quoting Pbhead, reply 11
and howd you let the ai get lv 10 cap ships? 0_o.
End of Pbhead's quote

Mass Transcendance. It gets them to level 6 just by sitting around.

Reply #15 Top

Quoting Gwenio1, reply 14

Quoting Pbhead, reply 11and howd you let the ai get lv 10 cap ships? 0_o.
Mass Transcendance. It gets them to level 6 just by sitting around.
End of Gwenio1's quote

Unmodded it's only 4. And if he let the AI get get Mass Transcendence I think he has bigger problems.

Reply #16 Top

Quoting GoaFan77, reply 15
Quoting Gwenio1, reply 14
Quoting Pbhead, reply 11and howd you let the ai get lv 10 cap ships? 0_o.
Mass Transcendance. It gets them to level 6 just by sitting around.

Unmodded it's only 4. And if he let the AI get get Mass Transcendence I think he has bigger problems.
End of GoaFan77's quote

Meh, been awhile since I played.

Reply #17 Top

Yes its if only 2-3 of these caps it aint a problem, but this last battle I fought there were no less than 7 of them opposing me
End of quote

If he has 7 capital ships locked up in Revelations, you should have no problem steamrolling him with frigate power if your own fleet is competitively sized.  That's a lot of resources held up in what is essentially a non-combat unit.  It sounds to me like he significantly outnumbers you and you were counting on an unimpeded missile barrage to have any chance of winning.  This has less to do with your capital ships getting locked down and more to do with the fact that you're just plain outmatched at this point. 

If you could somehow pull off an unimpeded missile barrage in spite of seven capital ships dedicated to disruption and an enemy fleet that outnumbers you (with the bad-eco faction, no less), now that would be broken.