An Issue with Fleet Orders

I encountered an unusual situation with one of my fleets becoming split during battle.

Here's what happened:

I order the fleet to jump into enemy territory. After fighting a bit, I ordered the fleet to jump back to our territory. Moments later, noticing that the fleet wasn't as heavily damaged, I decided to have it re-engage the enemy by clicking on the fleet icon then an enemy target. At that point, half the fleet still proceeded to jump while the other half started fighting. Alarmed by this action, I clicked on the fleet icon to re-issue my jump order in hopes that this would unite the fleet, but at last it didn't.

Has anybody else experienced this?

10,868 views 2 replies
Reply #1 Top
Do you know which ships jumped and which stayed? There are two things that could've happened:

1)A few ships already initiated jump by the time you gave the attack order. They can't cancel the jump powerup, so they end up jumping anyway and then flying back.

2)There was an issue (I'm note sure if it was resolved yet) with support cruisers. The way fleets work, if you give an attack order with a mix of combat/support ships selected, only the combat ships will execute attack. This is done so that support ships focus on their primary support roles (repair, disable, whatever) instead of trying to tickle enemies to death. But if you give a jump order, then attack, the combat ships will go attack and the support ships will keep jumping. I reported this one, but I'm not sure if Ironclad had time to fix it yet.

For now, to avoid the issue in 2) if it hasn't been fixed, when you have a large mixed fleet and you're giving a direct attack order - give a move order first, that way if they were supposed to jump they wouldn't, and then you can give your attack order.
Reply #2 Top
From what I recall, it was a mix of all three classes and a result from your first point. Neither point is an issue to me. I was just expecting my re-order via the fleet select to override those remaining in enemy territory.