Planets with red moons do not have the enlarged halos

... and where do those get their "planet arts?"

Ok, the mysterious planets with red moons that show up and are not made by any of the "planet art" files, those do not have the larger halo that was added in 2.0 (I think). So, these planets can't be modded, are ugly (the red moon would be ok once, not for dozens of worlds), throw off the abundance of the other planets, and have a smaller halo than the other planets. Could you please either:

  1. take these out and make all planets draw off of the "planet art" files so they can be modded (pretty please?); or
  2. just change the moon to a neutral color and increase the halo size?

It would be a real boon to modders (i.e., me) if you just brought those planets in line with the other planets in the game by having them be spawned using the "planet art" files.

Please see here for some more discussion of the red moon planets.

Thank you for your time!

 

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UPDATE: The "red moon planets" appear to be a series of planet arts that are indeed hard-coded (i.e., not in the .xml files). They appear to be referenced in some of the planet definitions, e.g.,

<Planet>
<InternalName>PlanetKona</InternalName>
<DisplayName>Kona_Name</DisplayName>
<PlanetType>Habitable</PlanetType>
<PlanetClass>5</PlanetClass>
<DisableColonizationEvent>true</DisableColonizationEvent>
<ArtDefine>TempOKPlanet07</ArtDefine>
</Planet>

I assume that the random planet generator is using these hard-coded planet arts rather than the generic arts in the regular .xml files. I'm not sure if this explains why one cannot have 100% planets with traits (i.e., 0% generics), but it is a start.

 

It would be swell if this were fixed in Crusade so that we can mod ALL of the planets.