Bidirectional Jamming OP?

INTRO:

Its been a while, since I played the game, so If Im mistaken my bad. I just took a look at the change logs and searched the forum and strangely found nothing on this. Maybe its been left in the shadow of all the other things that made VR unbalanced.

THE ISSUE:

Bidirectional Jamming (from this point onwards referred to as BJ) causes the fleet jumping towards your planet to move at a snails pace. With one PJI thats not a game breaker as itll wear off and cooldown will still be active. However with several PJI on can keep an enemy fleet trapped for several minutes. 5 or 6 of them allows for the effect to be almost constant. One only needs to remember to activate the next BJ when the previous ones effects wear off.

(When the activation is timed to be just before the enemy ships exit phase space one can even have the enemy ships trickling in a few at a time. Although this effect is largely negated when group jump is used.)

FOR THOSE WITH LITTLE IMAGINATION:

This means that one can trap the enemy fleet and go ravage the now vulnerable enemy worlds and probably have enough time to return to defend your own world. The only counters to this that I can think of are strong Wails of the sacrificed (to destroy the PJIs) or a blast from a Kostura cannon (to disable them).

POSSIBLE FIXES:

1) Reduce the speed penalty given to approaching enemies. (I prefer this solution.)

2) Make all the PJI in the same gravity well have the same cooldown time so one cant constantly have BJ active.

QUESTIONS:

Can someone confirm that autocast for BJ now functions?

Does anyone know if BJ affects ships using Phase Stabilization (from Antorak Marauder/Orkulus/Phase Stabilizer) to jump?

14,006 views 11 replies
Reply #1 Top

meh, it is just worth nothing, it lasts only some seconds, and if your enemy is better than you, it wont save you.. Vasari has other way better OP tools like phase missiles, titans, jumping orkulus of doom, etc, this is never used anywhere i think, this BJ (lol it may be better not to use this, as it has another well known meaning :D ) the enemy fleet will reach you no matter what you do, how many things you have.

Reply #2 Top

This issue is interesting, some thorough testing needs to be done.

Quoting Turchany, reply 1
it is just worth nothing, it lasts only some seconds
End of Turchany's quote

Read before replying.

Quoting Turchany, reply 1
Vasari has other way better OP tools
End of Turchany's quote

Just because there are other issues doesn't mean that this shouldn't be fixed.

 

 

Reply #3 Top

240 second cooldown and 45 second duration.  To have the 50% hyperspace speed penalty, you'll need at least 6 and good timing.  Not the best way to defend a world, but certainly the most annoying -nice however on long distance jumps so you can get your orky in position.  Changing the duration to 24 seconds might reduce it -or increase the tactical slot count for the PJI.

Reply #4 Top

Quoting HouseRalan, reply 3
increase the tactical slot count for the PJI.
End of HouseRalan's quote

Though that would hurt all factions, not just the VR, and regardless if the VR has researched the tech or not.

Reply #5 Top

Quoting JuleTron, reply 2
This issue is interesting, some thorough testing needs to be done.


Quoting Turchany, reply 1it is just worth nothing, it lasts only some seconds

Read before replying.


Quoting Turchany, reply 1Vasari has other way better OP tools

Just because there are other issues doesn't mean that this shouldn't be fixed.

 
End of JuleTron's quote

and

Quoting HouseRalan, reply 3
240 second cooldown and 45 second duration.  To have the 50% hyperspace speed penalty, you'll need at least 6 and good timing.  Not the best way to defend a world, but certainly the most annoying -nice however on long distance jumps so you can get your orky in position.  Changing the duration to 24 seconds might reduce it -or increase the tactical slot count for the PJI.
End of HouseRalan's quote

 

Worth nothing=> just annoying, (maybe I should focus on my composition of words next time), as it doesn't really change anything, VR is banned from online games even these times :D so it doesn't really matter anyways :D yes I know the durations and such, but still Vasari has better stuff to use resources on.. 1-2 minutes delay is not a huge gamechanger... and i dont really think this strategy would be fair, if people start to use this VR will be banned for another reason LOL, and VR is so OP even without this...

If you have nothing better to say its not good.. like the mindless jumping starbases of which there are 3-4 awaiting its fate of jumping, or the even better phase missiles, or the no antimatter jumps in friendly territory..

Ok change it's duration to less seconds or change speed penalty but it will be even less useful :D I honestly used this once and didn't like it, although i never play VR (as I don't like OP factions, so much challenge winning with them..), and if I face one, I have way more serious things to worry about, like the stupid starbase rush strategy, or just the idiotically powerful late game fleet of the Vasari, or the both unstoppable titans of the 2 factions... First fix the major issues, after this you can maybe focus on small stuff like this.

PS: I never saw anyone blaming Bidirectional Jamming OP-ness, because they lost the game because of this, it is more likely people lost game due to Titan or starbases..

Reply #6 Top

Quoting HouseRalan, reply 3
[quote who="HouseRalan" reply="3" id="3315654"] To have the 50% hyperspace speed penalty, you'll need at least 6 and good timing. 
End of HouseRalan's quote

Funny I remember it being a much larger penalty. If its just 50% I probably wouldnt even consider it worth the research cost.

Maybe I just had a bad install or something? Or its been fixed and not listed in the change logs? (Havent played VR in a while.)

@Turchany: I agree that there are other/bigger balance problems. However that does not mean that other problems should not be discussed/fixed. Especially if all that really needs to be done is changing 1 number somewhere. 

Reply #7 Top

Quoting GoaFan77, reply 5

Quoting HouseRalan, reply 3increase the tactical slot count for the PJI.

Though that would hurt all factions, not just the VR, and regardless if the VR has researched the tech or not.
End of GoaFan77's quote

If Bi-Directional Jamming increased the tactical slot count of the PJIs as a secondary effect, then that would solve it.

Reply #8 Top

Quoting JuleTron, reply 8
If Bi-Directional Jamming increased the tactical slot count of the PJIs as a secondary effect, then that would solve it.
End of JuleTron's quote

But then you have the problem of if had a PJI built, you could then go over the tactical slot limit after researching BDJ. It just seems like an impractical way to balance this ability, and it's probably not possible as Sins has yet to have any structure change its slot values due to research or abilities.

Reply #9 Top


INTRO:

Its been a while, since I played the game, so If Im mistaken my bad. I just took a look at the change logs and searched the forum and strangely found nothing on this. Maybe its been left in the shadow of all the other things that made VR unbalanced.

THE ISSUE:

Bidirectional Jamming (from this point onwards referred to as BJ)
End of quote
LOL

Reply #10 Top

Quoting GoaFan77, reply 9

But then you have the problem of if had a PJI built, you could then go over the tactical slot limit after researching BDJ. It just seems like an impractical way to balance this ability, and it's probably not possible as Sins has yet to have any structure change its slot values due to research or abilities.
End of GoaFan77's quote

If it goes over the tactical slot limit, the structure could just deactivate. Although I agree that it could be an impractical fix.

Reply #11 Top

Only reasonable change would be to change the numbers, speed penalty OR duration.