"AI" economic bonuses and pace of game?

Does the game scale its bonuses for AI controlled players in proportion to the rate of progress the player has selected for the game?

I recently was watching the power rating of the AI controlled characters in the kingdom report, and it seems to me that with "hard ai" with epic (slow research game scale they gain power approximately twice my rate while on "challenging ai" with epic game scale they gain power approximately my rate.

Alternatively, is there some difficulty setting we can use between "challenging" and "hard".  I am still learning the rules of the game and I am not prepared to jump into a 2x difference in effective power rating.  Of course, I have only two sample points here, so 2x is a dubious number.  Still, so much is undocumented...

 

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Reply #1 Top

Does the game scale its bonuses for AI controlled players in proportion to the rate of progress the player has selected for the game?
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No, only scales its ai bonuses with difficulties as far as I am aware (Its supposed to be like that anyways).

I recently was watching the power rating of the AI controlled characters in the kingdom report, and it seems to me that with "hard ai" with epic (slow research game scale they gain power approximately twice my rate while on "challenging ai" with epic game scale they gain power approximately my rate.
End of quote

The HARD ai gets "cheating" bonuses to wealth income and whatever. The game is very different on the epic pace setting, I hardly would recommend it.

The AI is pretty decent at ramping up a proper economy, and build lots of units. that said the current power level says NOTHING whatsoever about anything except give a rough estimate of how many troops (good or bad, doesn't matter enough) and the overall economy of an empire, I find that if I spam stupid militia with high attack power but low initiative I will get an artificially high power rating.

Alternatively, is there some difficulty setting we can use between "challenging" and "hard". I am still learning the rules of the game and I am not prepared to jump into a 2x difference in effective power rating. Of course, I have only two sample points here, so 2x is a dubious number. Still, so much is undocumented...
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Challenging is the full AI without any "supposed" cheating (There have been witnessed some anyways, but that is bugs and not deliberate cheating).

Bear in mind I have used "cheating" for artificial bonuses not granted to the player, like the AI getting 10% more income, due to difficulty.

 

That said, if I was you, I would try out one hard game, if all goes bad you will lose your game and know that you are not ready for hard yet.
(That said, I personally don't mind losing, as long as I don't lose to something ridiculous, like the spider event spawning at the exact turn 100 count, just saying because my point of view is pretty biased ;)).

I find the difficulty that is "fairly easy" to me, is a difficulty where the AI will always outclass my powerrating, as it doesn't matter in a real war. I usually have a few stacks that sweep off AI units off the board, but the AI have a lot of units which is why its powerrating is high. (high quality units is pretty much way better than high quantity units).

Sincerely
~ Kongdej

Reply #2 Top

Quoting Kongdej, reply 1

That said, if I was you, I would try out one hard game, if all goes bad you will lose your game and know that you are not ready for hard yet.
(That said, I personally don't mind losing, as long as I don't lose to something ridiculous, like the spider event spawning at the exact turn 100 count, just saying because my point of view is pretty biased ).
End of Kongdej's quote

I did do exactly that, though I quit before I actually lost.

I was behind on research by a factor of 10.  I was able to win my first combat against the AI but doing so wiped out both of my good units and all of my mana and that was just some random gilden border town (for some reason the game did not give my cyndrum demons on my second shard's altar/shrine) and the combination of factors made me decide to go back to just challenging.

Anyways, if you enjoy the challenge and have the time maybe you could try to see if you get the same results I did?

 

If it matters, here's the settings I used:

epic (slow) rate of progress

largest map size, ravaged

Resoln mage build sovereign (warlock/fire disciple/coward instead of summoner/water apprentice/scarred/staff of souls)

all Kingdom for AI (including some I built but it was lord marken that was going to chew me up)

random everything else (but shards were plentiful)

 

Anyways... if the AI bonuses do not scale with the pace of the game then I imagine "difficulty hard, pacing epic" might even be more difficult than "difficulty insane, pacing fast"?

Reply #3 Top

If the AI research cost is not affected by the epic/normal/fast setting, it's definitely a bug.

That said, I never understood people who play on epic.  The game never seemed too fast paced, and it has been slowed down two or three times since Beta 3.  Why would you want to further slow it down?

I think that the best way to play is Large map, all 8 AI opponents, and all settings to normal/moderate/default, then vary the world/AI difficulty in tandem.

If the world is harder than the AI, the game gets easier, and vice versa... Actually, at higher difficulty levels, AI gets higher bonuses than monsters anyway, so insane/insane is way advantageous to the AI.

 

Reply #4 Top

Quoting Tuidjy, reply 3
If the AI research cost is not affected by the epic/normal/fast setting, it's definitely a bug.

That said, I never understood people who play on epic.  The game never seemed too fast paced, and it has been slowed down two or three times since Beta 3.  Why would you want to further slow it down?
End of Tuidjy's quote

I like playing the game, and when it ends, it's over.  I do leave myself the diplomatic ending condition, now, so that when I get bored I can end it without wiping out everyone else.

(Also, of course, insane+fast and hard+epic would both be easier than insane+normal)

I've also started using the huge map mod because the game feels too confined for me on a large map.