[Q] Why is 'auto' setup this way?

It's become so bad that I have to fight. then 'auto finish' inside the fight, because .. Why would My 'armored golem' take 0 damage when he's frontlines, and it picks off all my archers, usually when you fight. the golem's blocking the archers, right? Does it just put value against value in the map auto rather than types?
3,711 views 8 replies
Reply #1 Top

It seems to me in auto combat the game simply takes the ratings of the two armies and calculates result from that. This can mean significantly different outcomes depending on whether you fight manually or automatically.

I'd suggest using auto combat whenever your army rating is higher than enemy rating, as it usually results in much less damage taken by you. Also, auto combat sometimes lets you win fights that would be impossible to win manually, especially when the enemy has special abilities like coal stones etc.

On the other hand, fights where the enemy army is rated equal or stronger than your army should be fought manually as they can sometimes be won where auto would result in a loss every time.

 

(an interesting side note - assuming you win, in most auto fights all damage by the other side is done to the last unit in your stack. It may be worthwhile to make sure the last unit is a tank-type, and at full health, before initiating auto combat)

Reply #2 Top

Well, for now, most people agree in current mechanics, as it seems in the poll I did (https://forums.stardock.com/437070). You still can vote ;)

 

EDIT: sorry, wrong place, it seems firefox joked me

Reply #3 Top

Quoting SOLOSOL, reply 2
Well, for now, most people agree in current mechanics, as it seems in the poll I did (https://forums.stardock.com/437070). You still can vote

 
End of SOLOSOL's quote

These hidden polls ^_^ (I never really check the poll area, except when people post a forum thread about the polls :P)

Quick-combat right now is fairly rubbish, I almost always can get a severely better outcome by fighting on the tactical map, most of the time because the units that die in auto-combat I personally would have protected... (well duh).
I think one thing Quick combat forgets is that there is a certain range between armies at the start of the map, giving archers theyre advantage, and letting melee's on the archer heavy side set up a defensive line.

Sincerely
~ Kongdej

Reply #4 Top

auto resolve almost always brings me better result, for example, I survive dark wizard...

Reply #5 Top

autoresolve is terrible if you use archers, beasts, or any other kind of low-defense unit, or any units which aren't at full health.

it seems to automatically allow the enemy team to do a certain amount of damage, and it distributes that damage in an overflowing single-target manner, starting with the lowest HP unit

 

it's really pretty broken. my familiar can't be killed if the enemy doesn't have archers, i'd protect him too well!

Reply #6 Top

Quoting NanakoAC, reply 6
o a certain amount of damage, and it distributes that damage in an overflowing single-target manner, starting with the lowest HP unit
End of NanakoAC's quote

 

From my experience, it starts with the unit which is last in your stack(about 90% of the autocombats do this). I routinely exploit this by rearranging my army when i don't want to manually fight a series of combats i know i will win anyway.

Typical situation: Sovereign with two guards. Autocombat 2 times, both times the second guard takes the hits. Now select the sov and the wounded guard, move him one square, then take the healthy guard and move it to the same square - this swaps the position of the guards(the healthy is now the last unit in stack). Next two autocombats the healthy guard takes the hits, and the originally damaged one comes out unscathed.

Reply #7 Top
I still think that's abusive when you use elementals though stax.
Reply #8 Top

I recently got a truly astounding result with autocombat.  I was fighting the Master Quest final boss, and losing badly despite having sent in my most elite Epic army (he's much tougher now than he used to be in the previous patch).  Three of my units were dead (two heavily armored knights and a champ), and the rest were almost-dead horse archers who were about to die on the boss's next turn as he finished casting Despair.  I didn't feel like watching everything die, so I just hit to auto-resolve the battle, and... won.  I'm not sure autocombat actually takes spells into consideration at all, or at least not certain ones- that'd explain how the Dark Wizard folds so easily into autocombat.