[1.0][Campaign] [ADVICE] Some tips on playing the campaign scenario ...

Just to give folk advice -- avoid hiring Gnarri.  Once a champion joins you, you can't get rid of them, and of all the champions in the game, Gnarri causes the most problems in terms of several subsequent champions refusing to join you because he's in your party (and, again, he can't be killed and you cannot remove him nor any other champion from your Sovereign's army).

Also ... unlike the sandbox game, there is really no point to investing in non-Champions in the campaign ... don't bother training military units nor summoning elementals nor the Familiar.  At the beginning, okay, the military units that join you are fine, but they will not go with you to the next map in the campaign, you can't move champions from your stack to escort around trained units, joined-you units nor summoned units, so the experience you try to gain grinding non-champion units through battle gets lost.  Currently there is a bug that I presume will be quickly fixed in the next patch in that with 9 or more units in your stack (despite a much smaller number of open slots appearing, champions and units continue joining your party even past filling the 3x3 grid; summoned creatures also add on), one or more will not appear in tactical combat (which is intentional, though perhaps intended to allow 9 in tactical combat instead of the current 8) but will be regarded as having been killed in combat at the end of combat (which is not intentional and is a bug) and will incur injuries as a result in addition to having their health eliminated.  Even when this bug is fixed, presuming they stay with an 8- or 9-unit limit in tactical combat, I still recommend removing non-champions from your stack (you can remove non-champion units normally) because the campaign continues across several maps, but only your champions will go with you (so you have to start all over training military units and gaining experience with them).

Your champions (with one exception) do carry over with their experience, as does your research, gildar, promotions for champions and thus spells, etc.  Build what buildings you need for guildar and especially research, and once all buildings are built, I recommend letting your city idle for research.

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Reply #1 Top

avoid hiring Gnarri.
End of quote

While it is true, I don't mind having him along, he start out really low level compared to some of the choices so I could pick more traits with him

Edit: obviously I am an idiot, but whatever, that isn't new knowledge.

Sincerely
~ Kongdej

 

Reply #2 Top

Yes, I used him as a decent tank, but I missed out on several subsequent champions because I took him with me.  Now that I know that, I would avoid letting him come with me.

Reply #3 Top

Quoting Kongdej, reply 1
he start out really low level compared to some of the choices so I could pick more traits with him
End of Kongdej's quote

This is true, but K'uo Sian refuses to join you because of Gnarri, and K'uo Sian is not only low level, but can easily end up as a Warrior/Defender, which is one hell of a powerful combination.  It is he, and not Relias who became the tank in my playthrough.

K'uo Sian in full champion plate and the Sword of Wrath, and Relias in full dodge mode and the Pire Brand are perfectly able to breeze through the whole scenario.  I wish I could have kicked everyone else out of the party.

Reply #4 Top

I was disappointed by this as well, I could find no way to get rid of Gnarri.  I think for conflict champions it should be allowed to dismiss.

Reply #5 Top

Quoting Aristoi, reply 5
I was disappointed by this as well, I could find no way to get rid of Gnarri.  I think for conflict champions it should be allowed to dismiss.
End of Aristoi's quote

Yea, I think too.

Sincerely
~ Kongdej

Reply #6 Top

I am  a bit confused about the campaign (although I'm not into it too deeply) about the city building.  Initially when starting there's a few popups stating it's not about city building, so I'm unsure if I'm actually supposed to be doing anything with it?  I get popups that won't let me not research, so I always pick something but I don't know what I should be focusing on, or if it's just because there has to be research going of any type, as long as it's going.  Should I be building and researching, and if so, to what purpose so I know what to focus on?

Reply #7 Top

Research all the civilization topics, then get the extra mana (shard harvesting) then get arcane armor (weapons are less important). 

You won't ever need to build troops - they do not follow you across maps. So you need all the money you can get for buying armor and magical trinkets (from your own stores) potions of restoration (from neutral stores) and early weapons (from either)

By the way, always upgrade to conclaves until you get arcane armor. Afterwards, go for money (overwhelming taxes)

 

Reply #8 Top

You will not be able to build Pioneers at any point in the campaign, so you will not be able to build a second city.

Your resources -- your gildar, research, etc. -- do carry over from map to map in the campaign.  And, yeah, always update to Conclaves, and don't bother building troops ... when you've built all the buildings, let yourself get the idle city research bonus.

Reply #9 Top

Is this advice still more or less true with the newer version of the scenario that released with, and uses the rules for, LH 1.4?  I'm playing through the campaign for the first time, but I notice K'uo Sian is a defender, which seem rather underwhelming in the current version.  Particularly since you already get one in Padar Rihossa.  I'm very early here, and haven't even finished the quest that lets you get K'uo Sian.  I got jumped by a wandering ogre and accidentally got Gnarrl by walking too close to him, but if it's still a huge handicap it might be worth reloading.