Please remove + 1 / level talents

I thought the + 1 / level talents would be gone in 0.85, but they are still there. They are too powerful and boring, because a player should always select them.

11,009 views 28 replies
Reply #1 Top

well they are still top notch but way less OP imo

 

in all my games (4 5 till mid game or so) i never ever got any close to raise champs lvl 15 20 like b4

i think i only had 1 champions reach lvl 10 if i recall well

 

might need some tuning i agree but they dont look so op anymore

Reply #2 Top

The problem is that everything costs one point and so some custom race options are priced too cheaply.

Reply #3 Top


THe champion's don't level as quickly, its not so much as an issue.  I'm not convinced it needs to be changed.

Reply #4 Top

I think they need to be tied in to other promotions, like path promotions.

 

 

Reply #5 Top

well it need to be changed yet

 

what need to be changed is that it should be a choice if you want to be stronger early or late

 

right now its not cause the trait will pop at lvl 3 4 making nearly as good as other traits and just better as levels come

Reply #6 Top

Do heroes get bonuses for levels they gained before or only for levels they gain from the point the talent is chosen?

Reply #7 Top

I disagree because of the various persistent hero handicaps for death.  It's also considerably more difficult now to level since you can't lump heroes into a deathstack roaming the countryside and not splitting xp.

Reply #8 Top

Quoting greggbert, reply 3

THe champion's don't level as quickly, its not so much as an issue.  I'm not convinced it needs to be changed.
End of greggbert's quote

Hmmm, my mage sovereign is currently level 7 at the beginning of act II and that results in + 7 int for only one talent.

Quoting Alstein, reply 4
I think they need to be tied in to other promotions, like path promotions.
End of Alstein's quote

That is a great idea. Instead of + 3 to two stats the paths should increase one stat (mage: int, assassin: dex, warrior: str, defender: con) by 1 per level.

Reply #9 Top

Agree 100%.

Reply #10 Top

I have come the the same conclusion. You could even go crazy and have a primary stat (+2 per 3 levels) and a secondary stat (+1 per 2 levels). Perfect balance IMO.

Reply #11 Top

I think +1 per level would be ok if applied to derived (combat) stats. 

Reply #12 Top

Though not as broken as before they are still way better than 95% of talents.

Even +1 per 2 levels would make for a good talent. +4 at lv 8 / +5 at lv 10

Only Impulsive(Cast 2-3 spells first turn), evoker(250% Dmg?)  and double strike (Ive never missed) are as brokenly awesome

All 4 need to be reworked

Reply #13 Top

Quoting Stupidity10, reply 12
Though not as broken as before they are still way better than 95% of talents.

Even +1 per 2 levels would make for a good talent. +4 at lv 8 / +5 at lv 10

Only Impulsive(Cast 2-3 spells first turn), evoker(250% Dmg?)  and double strike (Ive never missed) are as brokenly awesome

All 4 need to be reworked
End of Stupidity10's quote

Yeah, impulsive should be reduced to + 5 initiative, evoker should be reduced to + 25 % damage IF the base damage is increased by 50 % and that would make shards less powerful, too, and DODGE SHOULD SCALE WITH THE LEVEL to balance talents like double strike or maul.

Reply #14 Top

I was just going to mention Dodge. I bet the devs thought that the new longer grinds would balance things out, but really it makes these things more visible. 

Reply #15 Top

Impulsive could be used to fix the underpowered assasins. Just make it path of the assasin only and it would balance the game instead of unbalancing it.

Fixing dodge would help too

Reply #16 Top

Agreed. Either remove the 1/level or allow that attribute bonus to be applied to all characters and not just those that selected that specific bonus.

Reply #17 Top

I don't mind the +1/level the way they are.  Makes my hour when I get one  :)

Reply #18 Top

Quoting Lord, reply 17
I don't mind the +1/level the way they are.  Makes my hour when I get one  
End of Lord's quote

The problem is that you can select them at the sovereign creation. I think instead of selecting one useful or useless profession (scholar, merchant, ...) every hero should select one path (mage, assassin, warrior, defender) at level 1.

Reply #19 Top

With the new XP mechanic it is much more difficult to reach level 10+, which is great. This should result in interesting choices at every level. The magical choices are very good (evoker, spell books, ...), but the physical choices are not very interesting, because most of them increase only stats.

Reply #20 Top

Yes, I think perhaps Impulsive should be (possibly) assassin only and have nothing to do with casting.

I think currently Fireball sucks for low Initiative champions and is boss for high initiative champions.

 

-> Instead it should be a good spell regardless of Initiative, imho.

Maybe turn Initiative into an Action points system, and have higher intelligence make spells cost less initiative?

Therefore things like Impulsive won't let you do crazy things with spells, because its your intelligence that matters more. Then Impulsive would be better for Assassins/Melee characters.

Reply #21 Top

Quoting Tasunke, reply 20
Maybe turn Initiative into an Action points system, and have higher intelligence make spells cost less initiative?

Therefore things like Impulsive won't let you do crazy things with spells, because its your intelligence that matters more. Then Impulsive would be better for Assassins/Melee characters.
End of Tasunke's quote

I think it would be enough to reduce the initiative modifier of impulsive to + 5, reduce the mana cost of all tactical spells by 25 %, remove the mana cost reduction of the path of the mage, add a mana cost increase of 25 % to melee and ranged weapons and add a caster weapon to act I.

Reply #22 Top

Maybe ... but then add Initiative to caster Staves ;)

Reply #23 Top

i found a great mage staff with initiative !

Reply #24 Top

What was it called? What were its stats?

Reply #25 Top