[Suggestion] Roads, Please

 

I know this is not a new thought - but it has not to my knowledge been addressed and needs repeating:    

FE needs a way to build roads other than when you send a caravan to another city the first time.   There are several problems with the current system. 

1. We cannot currently have roads where we want them.    For example from your city to an outpost.   A proper empire has to be tied together with roads for speed of defense if for nothng else.

2. The current roads do not always build on the path we would like between two cities.   I don't know how many times I have carefully moved a caravan along the exact route desired between two cities only to see the new road appear on a completely different path.

3. It is boring to move many times slowly over the same pathway.     With a controlled roadbuilding system we can at least cut the time in half that it takes to get places in the game we have been to before.e

Both MOM and AOW SM have reasonable road building systems that add to those games.    Please let us address roads properly in FE.

 

7,552 views 22 replies
Reply #1 Top

Sid Meyers Railroad games had a way to 'lay track' where you wanted it, as long as you had the cash to pay for each part.  How difficult can it be to give the player a road building mode, where the player's civ can lay out the road / bridges, and then begin constructing them.  Also, I remember in EWOM, some roads would already be on the map before play started.  Might this be used, as well?

Reply #2 Top

A few existing roads at the start certainly make sense.   I also agree with the idea for the roads to have a cost - that should keep the total number within reason.

Reply #3 Top

Engineers building roads a la MoM? I would love that.

Reply #4 Top

Just wanted to bump this, as I think roads need to be addressed for the mid and late game rather badly.  I would prefer to see a road builder unit, piece of equipment, talent, etc that let you build tile by tile anywhere you wanted.  I like the caravan system as is to represent "trade roads", but I really want to be able to build a highway for my infantry cause Umber is getting it in ~20 turns...

Reply #5 Top

 

I often find myself wishing I had a road, especially to outposts, but then I think that would make the game kinda easy if I could build roads to any outpost.

Reply #6 Top

We do have road builders... they're called caravans.

Reply #7 Top

Trojasmic, the problem with caravans is they only build roads on their first trip- to one city.    We need real engineers as Wintersong mentions "a la MOM" that build roads where you want them to.  That system in MOM worked well.

Reply #8 Top

Building custom roads would be very nice.  No idea how hard this would be to add, seems like a no brainer if it were easy.

 

Reply #9 Top

Adding more options with roads would be good.

I'd like to be able to build roads to outposts as well as to any natural defence barriers..

Also, making them a little more visible would be helpful.

Reply #10 Top

I don't want to mess around with the possible micromanagement headaches adding roads might have, but even some easy wins like auto-creating them from outposts to the nearest city and/or between cities seems good. The one downside is that enemies should also be able to take advantage of that, too.

Reply #11 Top

In my view building roads in MOM did not add micromanagement headaches.   Here are some key points of that system:

1. Engineers were a different unit that many (but not all) factions had the option to build.

2. An engineer unit could build a road on only one square at at time.   

3. Terrain other than clear (woods, hills, mountains) took longer on which to build a road.

4. Multiple engineers on a square allowed the road to be build faster.

5. Engineers could be attacked and killed by other factions if you did not protect them.

To me this added depth to the game.

Reply #12 Top

There was a bug, not sure if it's there in 0.77, but a customized pioneer unit from a previous game, trained in a new game, can't build cities or outposts, but can build roads. ;-)

Reply #13 Top

So, a regular Pioneer can't build roads but a custom-made one can?

Reply #14 Top

Quoting Lord, reply 10
I don't want to mess around with the possible micromanagement headaches adding roads might have, but even some easy wins like auto-creating them from outposts to the nearest city and/or between cities seems good. The one downside is that enemies should also be able to take advantage of that, too.
End of Lord's quote

 

As opposed to the micro management headaches we have now with the caravan system, that you can't even control.

Reply #15 Top

Yes, something like MOM please, or at least auto-build from outpost to nearest city and then we can put outposts where we want roads.

Reply #16 Top

Quoting Lord, reply 13
So, a regular Pioneer can't build roads but a custom-made one can?
End of Lord's quote

The way it worked was like this.  Edit the default Pioneer.  Save the results.  That new Pioneer would act like a regular Pioneer for that game.  However when you start a new game and still have the Unit Design for the edited Pioneer.  Building that Pioneer would result in a Pioneer who wouldn't have the normal functions, however it would have Build Road. =)

Reply #17 Top

I don't see a problem with a unit that can build roads, but I don't have a problem with the current system either, except that you can't currently build roads to outposts.

Reply #18 Top


I haven't play FE beta yet. But we do need a worker/engineer to build roads/bridges from city to city. It could be how civ 5 works, each road you build it adds to the maint cost but increases gildar for each city you connect. Maybe 2-3 different road upgrades in civilization tech tree. Or maybe we need an airship that can fly!

Reply #20 Top

Yeah, being able to build roads would be very helpful. Why no improvement system like Civilization 4? That really worked perfectly, imo.

Reply #21 Top

Quoting StevenAus, reply 12
There was a bug, not sure if it's there in 0.77, but a customized pioneer unit from a previous game, trained in a new game, can't build cities or outposts, but can build roads.
End of StevenAus's quote

Yeah, and that unit causes big headaches for AI, because they build them and send them out and they just bumble around, unable to build or do anything.

Reply #22 Top

@ James009D:  do you like the outpost and resource clusters they have going on, replaces the similar "improvement" city building mechanic from Civ well imo.  Less micro management for each city, more focus on territory expansion and setting up buffer ""war zones" where you can duke it out and not endanger your actual cities.