Planned changes for Prestige vs. Population Growth?
So in my first game 1.09, large world, 5 normal AIs. By turn 175 I meet New Pariden first. Their cities are growing at a rate of _5_ per turn from prestige. Myself? 1. The next empire I meet? 1.
This no doubt comes from royalty, and the fact that children who inherit royalty, plus a few champions, all stack.
Right now Royalty is one of those traits that you basically can't live without, were the AI playing with a full deck of cards. In MP, Prestige would be the mandated tactic. Because who is really going to try to compete with a player whose cities are growing 5x faster than theirs. It seems like prestige doesn't come from enough sources to begin with, which may explain why city growth takes forever from 3 to 4+, because it's balanced assuming you're getting prestige from somewhere, and you're not unless you took royalty or hired heroes. At least, I haven't seen any in 20+ games since release.
So I really hope either that whole thing is changing by 1.11, or it's on the list of things to get seriously rebalanced. Because currently it makes for a resource bloated AI sometimes, and when combined with the AI's obsession with expansion, does not instill me with a lot of confidence for what a real game would look like.