Balance issue (jewelry)

Ok most of you probably already know this but there is no limit to how many rings, amulets, jewelry you can put on your character. My last game I decided to test what would happen when i put on 50 eagle eye rings and guess what, I had full view of the map all for a cheap 500 gold. You can also get your character an almost unlimited health, attack, movement, and defense rating. I was able on my last game to have my dude take 50 moves per turn. I could almost conquer an entire nation with just my king in 1 turn (he had 200 attack, 500 health and 200 defense lol).

 

Balance issue??? You decide

12,151 views 14 replies
Reply #3 Top

The devs are aware of this problem (why didn't they think about it earlier?), and hopefully it will be fixed in the next patch.

Reply #4 Top

I hope that their idea of "fixing" this isn't to only allow 2 rings and 1 amulet.  Champions need all the help they can get to be combat-relevant in the late game.  Just limit champions to one of each item. It costs quite a lot of gold to buy all this stuff, if you can't just spam the cheapest jewelry that gives each bonus.

Reply #6 Top

Quoting the_momaw, reply 4
I hope that their idea of "fixing" this isn't to only allow 2 rings and 1 amulet.  Champions need all the help they can get to be combat-relevant in the late game.  Just limit champions to one of each item. It costs quite a lot of gold to buy all this stuff, if you can't just spam the cheapest jewelry that gives each bonus.
End of the_momaw's quote

 

Mr T gives you +1 karma for your excellent suggestion!

Champions

 

 

Yes, I can see this getting through... with every other game out there limiting it to x2 rings and x1 amulet, I guess everyone else is wrong. [At this point, a live release allowing you to stack infinite items is just looking as business as usual. Not sure what the beta testers did, being entirely honest. However, being honest, I'd not tried this yet, so I'd be as guilty.]

Reply #7 Top

From the early 1.07 patch notes (going live today I believe)

The big changes in 1.07 will be...
- performance boost (Q/A seeing a 15-ish FPS boost in apples-to-apples save comparisons)
- lots of memory fixes, including game-within-a-game and sound issues
- tweaked calculation of unit group battle stats (shouldn't be as powerful)
- grouped units save/load max HP info properly
- no more stacking of items for heroes (a quick fix while we compile a proper to-do list for improving champions)
- fix to the way roaming creatures level up to fix crazy-overpowered stats
End of quote

 

Reply #8 Top

Quoting the_momaw, reply 4
I hope that their idea of "fixing" this isn't to only allow 2 rings and 1 amulet.  Champions need all the help they can get to be combat-relevant in the late game.  Just limit champions to one of each item. It costs quite a lot of gold to buy all this stuff, if you can't just spam the cheapest jewelry that gives each bonus.
End of the_momaw's quote

There are much better ways to fix scaling on champions and sovereign to squads than letting them stack 50 necklaces for stat bonuses ;)

Reply #9 Top

Quoting Annatar11, reply 8


There are much better ways to fix scaling on champions and sovereign to squads than letting them stack 50 necklaces for stat bonuses
End of Annatar11's quote

 

This! Jewel stacking is just a placebo... But I can see how it is the only way atm to keep champions useful. We need more radical changes!

 

 

Edit: to be clear... all the resources you spend to "dress" your champions could be actually used to steamroll all opponents, if invested in troops. That's why I say "Placebo" it isn't even a tactic ;)

Reply #10 Top

Hi ! You have puted so many jewelry on your player.  And played do well dude.

 

 

 

Reply #11 Top

Quoting divvu80, reply 9

This! Jewel stacking is just a placebo... But I can see how it is the only way atm to keep champions useful. We need more radical changes!
End of divvu80's quote

 

Just keep pumping your stat-boost to Int and Essence...  I've had a single champion wipe out multiple squads/groups before they could get in range with Infernal (Inferno?). 

 

I can't tell you how much I prefer using 'battle' to 'quick fight'... the difference is night and day. I just REALLY WISH that when you ONLY have the one or two champions to start.. it would give you the choice, instead of just forcing a quick-fight for that reason. Sure. My champion has 2 armor. she can cast 2 or 3 15-damage spells though. which means anything with less than 30 HP is dead before they get in range

 

Reply #12 Top

There's a setting in the options menu that lets you set what threshold battles will be auto-decided without bothering you. Set it to 0.

 

Also you can only have one ring now, which IMO has gone too far the other way. What self respecting megalomaniac only wears one ring?

Reply #13 Top

Quoting _PawelS_, reply 3
The devs are aware of this problem (why didn't they think about it earlier?), and hopefully it will be fixed in the next patch.
End of _PawelS_'s quote

 

Like most of the issues we have had from 1.00, they where ignored or not seen as a major concern.

Reply #14 Top

Quoting Chronobomb, reply 5
Don't blame the devs, blame the beta testers....oh wait thats us.
End of Chronobomb's quote

 

The beta tests who where ignored or just though to be bitching about point less things?