Analyzing 1.2 For Fun

Patch 1.2, aside from my really strong disagreement with Stardock's decision to "test" the new guys further, shakes up a lot of stuff. We've already had plenty of talk about the favor items. So how about the other stuff?

- Graveyard Citadel Upgrade: Increased bonus from 10/20/40% to 15/30/50%

Still useless. Demigod is a game about not dieing.

Favor Items

- Samm-El's Cloak: Buffed cap from 25% to 15%
End of quote

Still useless. You need to make this item allow completel immunity to movement speed reduction to make it competitive.

- Dark Crimson Vial: Reduced cast time from 2 to 1 seconds
End of quote

This is good. Any competent player knows if he can heal for more than 800/1000 health this is probably better than Blood/Spirit of the Fallen

- Staff of the Warmage: Increased mana from 700 to 800
End of quote

Blood of the Fallen for mana. Still sorta useful, I guess.

- Magical Coin Pouch: Buffed cost reduction from 10% to 15%
End of quote

5% isn't a significant enough difference to make this item competitive.

- Hex Scroll: Reduced cost from 500 to 250
End of quote

Okay, I guess

- Capture Lock: Increased cast time from 1 to 2 seconds
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This reduces the effectiveness of late game lock fests. Good change.

- Duelist Cuirass: Reduced cost from 3000 to 2500. Crit chance increased from 5 to 10%.
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This miiiiiiight be played on Demon Assassin now.

- Gladiator Gloves: Reduced cost from 750 to 450
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This could affect openning moves for generals. I can't be sure.

- Theurgist's Cap: Reduced cost from 3000 to 2000
End of quote

Might see this played now.

- Hungarling's Crown: Reduced cost from 6500 to 5500
End of quote

Late game is a gold fest anyways.

- Ironwalkers: Reduced cost from 3750 to 2750
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Too situational. Still kinda sucky.

- Desperate Treads: Reduced cost from 5000 to 4000
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Dodge cap makes this item a sad panda.

- Gauntlet's of Despair: Increased mana drain from 200 to 300
End of quote

This is a textbook "Meh".


- Doomspite Grips: Increased weapon damage from 30 to 40
End of quote

If you're buying this, buy an artifact instead.


- Forest Band: Increased minion armor from 200 to 300
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Minion armor is barely noticeable.


- Warlord's Punisher: Unchanged
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Really.

- Ring of the Ancients: Reduced cost from 3500 to 2500
End of quote

This is probably the best change out of all of them. A budget Slayer's Wraps with armor. Nice one GPG.


- Parasite Egg: Reduced cost from 4000 to 3000
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This could see play. Wasn't this item 5000 in the first place? I don't know. But this will tear apart minions, provided its not bugged anymore.

- Dodge Cap increased from 30% to 40%
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I don't see this as a big deal.

- Fixed TB’s ability to attack while moving in Fire Mode.
End of quote

This makes TB overall better. And instead of always needs to chase with Rain of Ice, you may see Fireball chases.

 

 

8,620 views 25 replies
Reply #1 Top

Im just soooooo happy I dont have to shift to frost to chase bitches anymore.

Reply #2 Top

Wait so it is out? What is everything that has been done to qot?

Reply #3 Top

Despite popular belief, I am not familiar enough with Queen of Thorns to make an intelligent comment. My team mate Scufo always played her.

Reply #4 Top

Quoting Polynomial, reply 3
Despite popular belief, I am not familiar enough with Queen of Thorns to make an intelligent comment. My team mate Scufo always played her.
End of Polynomial's quote

Nothing has seemed to be change in her skills through the description.

Reply #5 Top

Also, gauntlets of despair currently drains 100 mana... if it is increased to 300, that is actually quite a bit. 15% of 300 = 45 mana per hit, on average, which is pretty interesting.

Reply #6 Top

Quoting Zechnophobe, reply 5
Also, gauntlets of despair currently drains 100 mana... if it is increased to 300, that is actually quite a bit. 15% of 300 = 45 mana per hit, on average, which is pretty interesting.
End of Zechnophobe's quote

maybe at least now theyd get this equip over stacking more health items :P

although i dont rlly think that its OP. if it is, just make it 250 mana drain.

Reply #7 Top

staff of the warmage - id sacrifice the +100 max mana for a -10% recharge buff.

Samm-El's Cloak - speed cant be lowered by more than 5%

Hex Scroll - needs another benefit instead of lowering its cost. eg. For 6 secs, debuffs applied to you last 50% of their duration.

Ironwalkers - what poly said...

Doomspite Grips - it needs at least 15% attack speed and 45 dmg.

 

ones that still need to be changed...

gauntlets of brutality - add a +5% attack speed

footmans sabatons - add a +5% to movement speed

Vinling helm - increase the mana gain to 450 from 350 (its only 3% chance). or drop its price to 2800.

plate visor - should be 100% mana regen

theres prob a couple more that need to be on the list ...

Reply #8 Top

plate visor - should be 100% mana regen
End of quote
That's crazy talk.

Reply #9 Top

Quoting obscenitor, reply 8

plate visor - should be 80% mana regen
End of obscenitor's quote

Reply #10 Top

Spirit of the Fallen will invalidate all other favor options by a huge margin. This is very bad and I am completly against this item. Don't do this Frogboy, it's really very bad.

If you need favor item ideas, there are tons in the forum... gkrit alone has a thread with 20-30 really good ideas. Postpone these and add others 2 weeks later. The community would even do the modding for it most likely.

Reply #11 Top

Quoting obscenitor, reply 8

plate visor - should be 100% mana regenThat's crazy talk.
End of obscenitor's quote

It is crazy enough to work.

Reply #12 Top

Just give the scaled helm 400-600 mana, raise it to 40%, and call it a day. 80-100% would be absurd in conjunction with a vlemish or even worse on maps with mana flags. I really don't think 30 MP/S is necessary on level 1 characters.

Reply #13 Top

if there was sarcasm in that (obscenitor) writing it is not a good way to express it ...

Reply #14 Top

I really don't think 30 MP/S is necessary on level 1 characters.
End of quote

thats impossible to achieve in the first place... ud at least be level 2 :P

Reply #15 Top

Quoting gkrit, reply 14

I really don't think 30 MP/S is necessary on level 1 characters.
thats impossible to achieve in the first place... ud at least be level 2
End of gkrit's quote
LIES
Quoting obscenitor, reply 12
Just give the scaled helm 400-600 mana, raise it to 40%, and call it a day. 80-100% would be absurd in conjunction with a vlemish or even worse on maps with mana flags. I really don't think 30 MP/S is necessary on level 1 characters.
End of obscenitor's quote
Sarcasim is a bitch and so is QoT

Reply #16 Top

I have no idea who's being sarcastic so feel free to mock me if I've been too daft to pick up on it.

thats impossible to achieve in the first place... ud at least be level 2 :P
End of quote
Torchbearer has 3.64 mana regen at level one, a MPS flag gives 15, so you'd be at 18.64. With an 80% scaled helm you'd hit 33 mana per second.

Reply #17 Top

Most of the changes to the favor items are universally unloved, so like Polynomial, I'm going to comment on the things that I liked.

- Improved shamblers to be a bit more capable of pursuit.  (hopefully it includes the range fix)
- Heroes will re-engage their attack target after performing an ability  (This is huge)
- Fixes for demigods chasing after old targets at inappropriate times. (Also important)
- Fixed TB’s ability to attack while moving in Fire Mode. (yay!)

Hopefully they also fixed the summoning without max health issues with nonErebus demigods and that the above fixes also were part of removing the targeting glitches with the parasite egg and sludge slinger.

Reply #18 Top

does someone know when it will be available ?

i thought now, with the changelog... :/

Reply #19 Top

i like the item list for what they are really no complaints other then Graveyard Citadel Upgrade which is pointless because the object of game is as Poly said Not to Die 

Also i don't know if anyone else has seen  this but it would seem the A.I sometimes as far as i know when set to normal and Hard will be attacking then move to a tower and stand there while you beat them to death not healing nor running

i don't know if this is a issue or not but might wanna have a look at it :S

 

 

Reply #20 Top

This is a copy text about graveyard upgrade:

''no, i wouldnt agree with your graveyard suggestion; 15/30/50% is fine, but only if smth else is added too. Like someone suggested in this thread that it could also reduce the gold & experience you give to your enemies and/or (my idea, afaik) that it also increases the death time penalty of enemy dgs! for maybe 10/20/40%. That effect would force enemy team to buy it as well(if you bought it first of course), because if not, they could get in big trouble.''

About Plate visor: 100% mana regen is too much, i always thought that +50% would do good job. Also, as what i've said in another thread, if we give helmets some armor or health bonuses, it will be great.

Thanks Poly for thread, i agree with everything in there (i think), can only say that i would rather see Theurgist's Cap to cost 2500 gold, but give +50% mana regeneration, cause +35% is really weak.

Reply #21 Top

@Makito1

Have you noticed it more suicidal after you have killed a few of its towers?  I have noticed it 1-2 times a game and am thinking after you kill some of its towers it puts a high priority on getting one of yours, so high that it accepts death to do damage.

Reply #22 Top

Quoting Peppe, reply 21
@Makito1

Have you noticed it more suicidal after you have killed a few of its towers?  I have noticed it 1-2 times a game and am thinking after you kill some of its towers it puts a high priority on getting one of yours, so high that it accepts death to do damage.
End of Peppe's quote

 

i actually have seen that happen a few time as soon as i manage to take down a tower of there's more or less the UB or OAK are the one's who come first at our tower's to take them down unti'll they die

not once will they heal or retreat to heal and come back nor will they teleport death wish anyone? >_>

Reply #23 Top

Torchbearer has 3.64 mana regen at level one, a MPS flag gives 15, so you'd be at 18.64. With an 80% scaled helm you'd hit 33 mana per second.
End of quote

i always think in relation to cataract (as its most played).  i guess if scaled were 80% and playing in exile, the casters would be nice and efficient for once...

Reply #24 Top

Quoting gkrit, reply 7
gauntlets of brutality - add a +5% attack speed
End of gkrit's quote

Wtf why? Its already better than Gladiator gloves by far

Reply #25 Top

Quoting gkrit, reply 23
i always think in relation to cataract (as its most played).  i guess if scaled were 80% and playing in exile, the casters would be nice and efficient for once...
End of gkrit's quote
If by that you mean UB and EB could get away with having only a scaled helm and then just stack HP all game, I agree.