Analyzing 1.2 For Fun
Patch 1.2, aside from my really strong disagreement with Stardock's decision to "test" the new guys further, shakes up a lot of stuff. We've already had plenty of talk about the favor items. So how about the other stuff?
- Graveyard Citadel Upgrade: Increased bonus from 10/20/40% to 15/30/50%
Still useless. Demigod is a game about not dieing.
Favor Items
Still useless. You need to make this item allow completel immunity to movement speed reduction to make it competitive.
This is good. Any competent player knows if he can heal for more than 800/1000 health this is probably better than Blood/Spirit of the Fallen
Blood of the Fallen for mana. Still sorta useful, I guess.
5% isn't a significant enough difference to make this item competitive.
Okay, I guess
This reduces the effectiveness of late game lock fests. Good change.
This miiiiiiight be played on Demon Assassin now.
This could affect openning moves for generals. I can't be sure.
Might see this played now.
Late game is a gold fest anyways.
Too situational. Still kinda sucky.
Dodge cap makes this item a sad panda.
This is a textbook "Meh".
If you're buying this, buy an artifact instead.
Minion armor is barely noticeable.
Really.
This is probably the best change out of all of them. A budget Slayer's Wraps with armor. Nice one GPG.
This could see play. Wasn't this item 5000 in the first place? I don't know. But this will tear apart minions, provided its not bugged anymore.
I don't see this as a big deal.
This makes TB overall better. And instead of always needs to chase with Rain of Ice, you may see Fireball chases.