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The New Micro Expansions...

The New Micro Expansions...

So what do you think the second and third expansions will include, and what do you think they will be called?

We already know all about the first one and what it has to offer, starbases, new defensive options, and those additions are great but for some reason I feel like sins is missing something, something BIG and actually afew things.  Anyways recently we found out that the second expansion has to do mostly with the non-combat aspects of the game such as diplomacy but could this mean new additions to economy things as well?  Here are my ideas that I think MIGHT be in the second expansion:

1. I think we might FINALLY get working professional moons, and when I say moons I mean non just things to look at like solar sins adds (which is great don't get me wrong) but maybe the type of moon I was really hoping sins would have.  Realisticly when you look up in the sky at night and see the moon there don't you ever think of how we might one day live on it?  In sins we have asteroids which are a great way to get an early boost to your empire but maybe moons could be an asteroid like thing that your home planet automaticly get's and other planet's have a chance at having them at the game's creation.  Now I'll describe my ideas on these moon's in more detail, if they were to improve the economy of the game they would have to have something to do with resources soooo maybe they could serve as an additional credit booster a long side with the civilian infrastructure upgrade option they could add a new option called 'Colonize Moon'(1, 2, 3 ,4 5...) depending how many moons there are and of course make a limit of maybe three per planet tops or something.  They could also make the moons once colonized have a seperate section created with all of the bonuses a normal planet has (excluding logistical, tactical and capital planet options) so that you could upgrade the population on it to a certain limit, upgrade it's health points to a limit like 3000 or something and explore it for artifacts.  If these moons are added into the second or third 'micro' expansion I think sins would not also be a nicer game to look at but a much more in depth strategical game as well.

2. I think new planet types may be added or the ability to colonize gas giants as not everyone uses sins plus so gas giant colonization really isn't 'official.'  For some planet types they may make some that are resource horders but with little popualtion upgrading ability and less health to balance out the game.  They might make some that are a great choke point planet with a big gravity well and plenty of options for tactical and logistacal slot upgrades so you can defend a whole star system with that one 'uber' choke point.  Of course this type of planet would have lot's of HP but not many resources, or none at all and a very small population limit like 40 at the most.  Now I would think these choke points would end up being gas giants since what I described I think could fit them (big gravity well lot's of HP small pop limit) so it would be easy to implement but add  a whole new depth to the game!

3. This isn't so much for strategy areas of the game but more of a graphical upgrade.  I would think that once all three expanions are released or once 1.1 final is released more planet skins wouold be available as looking at a terran planet in 1 solar system and seeing the exact same one a phase jump away or in another star system is very annyoing.  This is something that could be done fairly quickly as no extra balancing or major ideas are involved and for an artist could be done nice and quick.  Hopefully they address this thing soon maybe in 1.1 or 1.2 but if it is addressed in the expansion that would be great as well.  Some new star textures would also be nice to see as having 5 blue stars and 1 green one is really getting on my nerves not sure about others though.  Maybe a white dwarf could be implemented?  This is a strategic area though as once you get into sizing stars it means gravity well size so maybe you could make red stars red GIANTS and yellow stars medium white dwarfs are well dwarfs, blue stars could be medium-giant and green stars could be dwaf-medium?  Then to balance out the stars as smaller wells means faster plenet attacks you could give new abilites to stars aolong with the 2.5 anti matter regen ability.  For example red giant stars could have an ability boosting something like attack range so that ships attack better even with the bigger well, and white dwarfs could have an ability like a longer phase jump time (not sure why they would do that but it would balance the well small size aspect)

4. Another not so strategic area of the game.  I think the scale of objects should be fixed.  Now I know many people asked for this in seperate threads but I though I might as well add this in here as Stardock and Ironclad may look at my ideas and read this as well, maybe reminding them this is something lot's of people want.  Preferebly planets now should be the size of a gas giant, gas giant the size of a star and stars should be maybe 2x the current size.  Ship speeds could be increased to balance the equation so customers are happy and developers are happy.  This idea would fit well with moons as moons could be the size of a current planet.  Asteroids are fine the way they are I feel but to balance out the game they might need to be increased in size so gravity well readiuses are balanced as well.

5. Here is a strategic area of the game, I feel that stars should be able to be buffed so that they serve as a defensive area as well and not jsut a door to a system like they currently are.  I find it really annoying that in order to protect an entire system you need to buff out all the planets phase jump connected to the star or else if oyur whole fleet is at the star the enemy could come in, phase jump and get a few attacks in on a planet before your fleet arives to defend.  Maybe a mobile construction ship could be made so that it is like a colonization ship but with the ability to build minor defensive structures ex, hanger defenses, cannons and regeneration bays, but that's it so the enemy can defeat the star but still the star could serve as more than a door.  Wormholes could be kept the same though and used as a backdoor for enemies so that surprising feeling is still there.

6. In the third expansion they said they had a 'special surprise' for us.  Here are my ideas on what that expansion might be:

6b. It might be a long awaited campaign mode that everybody wants and would finally complete Sins.

6c. It might be a brand new race, maybe the race that destroyed the Vasari empire?

6d. It might be BOTH! lol

Anyways hope you liked my ideas

50,436 views 28 replies
Reply #26 Top

How about enhancing the pirates?

-ability to pay them to attack a specific planet.. hunt a capital ship.. structure?
End of quote

Love that idea, it would really give pirates a lot more depth than they have now.

Quoting SteelFin, reply 24
Some random ideas:

* Scaling: How about a 4th zoom level? Right now we have a galaxy view with all the stars and clouds, a solar system view with all the planets, and a planet or close space view. Maybe there could be a 4th planet high orbit view when you zoom in close enough where the planet fills most of the background. Something close to the scene with the battle over coruscant in SW episode 3. You could only bombard planets when your ships are in this 'layer'.

And if there were a fourth planet orbit view, you could then add planetary guns that could fire into space and planetary fighters.

*Weapon effects: While this is mostly eye candy...weapon effects could visibly change when upgraded. For example, beam weapons could be brighter, change color, or even fire differently depending on their level. Additional armor upgrades? The ships armor has renforced structures on the armor. etc...

*Flagships: This has been mentioned before on the forums. You can designate a new one if the first one has an accident . They give slight fleet bonuses, and they should look a little different from the regular cap ship design of that class. Maybe just an addition to the bridge or an expanded hanger depending on the ship class.

* Pirates:  What about different groups of pirates based in different sectors rather then the same group from several bases? You could then influence each group differently by cash means of course. Bribe a pirate group operating in your enemies space to raid or pirates in your own space to help defend. The use of pirates could be expanded upon too as some suggested already.  You could influence them to 1) hunt a specific enemy capital ship 2) raid trade lanes between specific planets 3) Steal credits / research. 4) raid and enslave populations on planets. etc. I don't think they should follow orders to the letter though. You could have a list of actions that you select with an attached money bonus if they complete it but they do pretty much what they want. 

I am really liking the idea of space stations in entrenchment if it is going to work how I think it will. No more will the non-planet / non-asteriod space or even star areas be useless. Now most battles take place around planets and asteriods but it seems like that could change with this first expansion.
End of SteelFin's quote

Man you got some awesome ideas too.  Love the idea of how the weopons change with upgrades!  The 4th zoom thing would kick so much ass and the differant groups of pirates thing would make the game a lot more strategic since right now it's kind of like whoever the richest team is get's the extra attack boost of the pirates, but on big maps with like 3 or 4 groups of pirates it would be whichever team uses pirates the most wisely since a whole team can't really pay off 4 groups of pirates...

One thing I would like to see changed as well with pirates is whenever you pay them off it's really whoever can afford it (obveously) but also whoever sits at the pirate screen with their mouse on the bounty button the longest as well, since after the timer hits zero you don't know how much time you have untill they launch which really get's to me since I don't wanna sit at the pirate screen for like 5 minutes...

Reply #27 Top

One thing I would like to see changed as well with pirates is whenever you pay them off it's really whoever can afford it (obveously) but also whoever sits at the pirate screen with their mouse on the bounty button the longest as well, since after the timer hits zero you don't know how much time you have untill they launch which really get's to me since I don't wanna sit at the pirate screen for like 5 minutes...
End of quote

 

yes, i hope they do add two timers to the pirates. one for the larger countdown, then another for when the first hits zero so you don't sit at the screen having a bid war for five minutes, make it like 60 seconds

Reply #28 Top

I think that it would be a good idea to have moons that you could colonize to get extra population. Also I think that the maximum population of planets sshould change because the people on the surface are building more buildings. so you could see you terran planet change from an Earth to a Coruscant while your population limit increases!:grin:   You could also do the same to other planets by terraforming them: over time your volcanic planet turns into a terran one.Also they should have Space stations/Space colonies/Orbitals/Mini-Niven rings/Halos as logistic structures which you can build  to increase your population!

 

Samurye. :ninja: