2 changes I'd like to see.

Adding diversity to the next update.

1) Make capital ships NOT use any fleet points.  Just Capital Ship points.

https://forums.sinsofasolarempire.com/324591

There seems to be a general concensus that there really isn't any reason to build more than 1 or maybe 2 capital ships.  Why then are we allowed to build 16?  Nobody would ever do that.  They're too expensive considering what you get.  Not only do you have to pay the expensive cost, but you must perform the extreamly expensive research beforehand.

If Capital Ships didn't use fleet points, once a player has maxed out his fleet he would have a choice, go to the next fleet level and start paying 9% more in upkeep, or he can build a few Capital Ships.  Overall I think this would add a level of diversity to the game (particularly the multiplayer).  You might actually see a skilled player using more than 2 capital ships.

 

Edit: In other words.  Capital Ships would have the added incentive of NOT raising your fleet upkeep.  Perhaps then they would be more attractive for the cost; which is already high enough.

 

2) Interest.

There is currently no reason to save resources.  If there were to be a modest interest applied to the resources you had, then there would be a reason to save.  Say you had 10,000 credits, you may get an extra 10 credits per turn in interest.

Again, this would add diversity to the game (especially multiplayer) you could spend spend spend and develop military might.  This could give you the upper hand if played right.  You could also stockpile your resources and gain some interest, ultimately resulting in greater income.  But when things get tough, you'll have to decide wither you want to turn that stockpile into ships, and say goodbye to the interest, of hold on the to stockpile and the added income and hope you can make due with the ships you have.  This could potentially speed up the multiplayer a bit, and would help provide income at higher fleet levels.  It would have to be balance, but if done right, could add a new level of depth to the game.  This is supposed to be a 4X afterall.

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Reply #1 Top

There is currently no reason to save resources. If there were to be a modest interest applied to the resources you had, then there would be a reason to save.
End of quote

Before going any further with this train of thought, I have to ask: why is this a problem?

If there were some kind of economic victory condition, maybe I could see a reason to save but in a game where the object essentially boils down (in all cases) to "Destroy the other guy(s)," if you're not spending money on ships to kill your opponent (or something which allows you to 'get' more ships to kill your opponent with), odds are, you're either losing or screwing around with a weaker player/AI.

Moreover, I'm not sure how I feel about sitting around watching the resource meter tick becoming a valid winning strategy...

Point #1 I could probably get behind, though.

 

Reply #2 Top

First, the spend spend spend strategy isn't a problem.  Is creating a new strategic possibility a problem?

There wouldn't be a problem had there never been a culture system, diplomacy, neutral astroids, or multiple ships.  In all cases it boils down to "Destroy the other guy," so there really wouldn't be any problem if there was only ONE ship type in the game, whoever builds more, destroys the other guy and wins.  The game would work just fine with only ONE ship type, and without all those extras that I mentioned.  The lack of problems doesn't mean it's fun, or deep (4X should be deep).

All I was saying is interest could give an added level of depth to the game.

 

How do you feel about culture being a valid winning strategy?  Granted, culture alone will not win the game.  Remember, resources alone will not [and would not] win the game either.  You'll eventually have to turn those resources into ships, and that will take time.  If your caught off guard by someone who has focused on fleet building, while you watched the counter tick, your done.

You seem to admit that interest would add a new strategy to the game.  Is this a bad thing?

 

I'm glad when developing the game, they didn't say "stop, we'll have no more of this train of thought, there is no problem with only having one race and one ship, that is all you need to 'destroy the other guy.'"