an idea... smarter pirates

and more of them for that matter

Maybe it would be more fun if the pirates were a bit smarter, or programed better.

for instance, instead of only praying on trade routes, they could hang about galactic resources until an unprotected constructor arrives. or hide in asteriod fields until a miner arrives.

I also think there should be more pirates than just 1 fleet at a time. So instead of making pirates an event, make them a constant nuisance.

PS- I don't know if the devs did anything with pirates in DA, did they?

just an idea.
9,001 views 18 replies
Reply #2 Top
In DA they are a MegaEvent. They kill everything and are normally the most powerful in the game for awhile.
Reply #3 Top
I think pirates should steal a large number of a ship's fleet and a couple of transports. It should happen due to the low morale of a planet and the planet's angry pop would fill the transports. They might even conquer the planet and make it a pirate haven.

The pirates, in my opinion, should be like mercenaries that you can hire. Say you want them to attack an enemy's trade routes. The ships would be unmarked, so the enemy couldn't attack the pirate planet directly. So the enemy would be forced to protect the transports or just leave the transports to die.

Pirate ships should not be dreadlord ships on steroids. Pirates should be what pirates use most: Speed. In hit and run attacks you don't want to sludge away at the speed of smell, you want to be fast. After speed should come weaponary, and then defense.


In the random event, I don't know why the pirates would be more powerful than all of the most races on the game. That would be like pirates showing up today and they would be more powerful than the United States, Russia, North Korea, China, Great Britain, and Japan combined. How does that work?! I mean would the pirates just solidify out of the dirt with laser guns and start vaporizing everyone? If that is the case, then they are not pirates, they are some kind of---something else--but certainly not pirates.
Reply #4 Top
The pirates, in my opinion, should be like mercenaries that you can hire. Say you want them to attack an enemy's trade routes. The ships would be unmarked, so the enemy couldn't attack the pirate planet directly. So the enemy would be forced to protect the transports or just leave the transports to die.
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incredibly good idea.

I also think instead of blowing up trade routes, pirates should instead steal, which is what they do best. After a pirate boards a trade ship, they steal all of the goods and stuff. After they leave, your trade routes income drops back down to what it was origanally, because traders are afraid of investing into something that will likely get stolen.

They might even conquer the planet and make it a pirate haven.
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I think pirates should just start with a planet they use as a secret layer. You wouldn't be able to tell it apart from any other planet. And pirate ships will go there to hide, so that your fleets are left clueless when trying to chase them down.

It should happen due to the low morale of a planet and the planet's angry pop would fill the transports.
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that's more of a rebellion than a pirateer, plus it wouldn't be that good of an idea, because your planets morale would shoot up to 100% (because all the mad people left), and you can just blow the ship up once it leaves the planet.
Reply #5 Top
I think pirates should just start with a planet they use as a secret layer. You wouldn't be able to tell it apart from any other planet. And pirate ships will go there to hide, so that your fleets are left clueless when trying to chase them down.
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Yes, maybe in the corner of the galaxy somewhere where you would have to get through sectors of sectors of asteroids. If we had wormholes they would have secret wormholes that they could get around the galaxy and fulfill their evil deeds. Maybe they could have wormhole stations set up around the galaxy. Since they would only have one planet or starsystem, their home planet/star would be heavily fortified.

Maybe they could be paid conquer a planet and if they win they would give it to the race that paid them.
Reply #6 Top
Yes, maybe in the corner of the galaxy somewhere where you would have to get through sectors of sectors of asteroids. If we had wormholes they would have secret wormholes that they could get around the galaxy and fulfill their evil deeds. Maybe they could have wormhole stations set up around the galaxy. Since they would only have one planet or starsystem, their home planet/star would be heavily fortified.

Maybe they could be paid conquer a planet and if they win they would give it to the race that paid them.
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1) I doubt pirates will have the technology to make wormholes.

2)as you said before, pirates use speed then power then defense. A pirate fleet will not be able to take over a planet since there are very few pirates (in comparison to a normal transport ship population).
Reply #7 Top
Pirates should be more like pirates...

They should be able to hide on uncolonized planets and pop out to wreck havok.

I've never had the pirates event, but in general the pirates i've seen are a joke. (they often don't even move)
Reply #8 Top
2)as you said before, pirates use speed then power then defense. A pirate fleet will not be able to take over a planet since there are very few pirates (in comparison to a normal transport ship population).
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Unless they use spores.
Reply #9 Top
I like the idea of pirates being able to conquer planets for players.

But it would have to be unprotected planets with low population since the pirates should not be that strong.
Reply #10 Top
2)as you said before, pirates use speed then power then defense. A pirate fleet will not be able to take over a planet since there are very few pirates (in comparison to a normal transport ship population).


Unless they use spores.
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As I said, Pirates do not have super technology, just the simple stuff.
Reply #11 Top
As I said, Pirates do not have super technology, just the simple stuff.
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Why wouldn't they? In reality you could just grant them the spore technology if it were possible to do so.
Reply #12 Top
And in fact, in one of Frogboy's Gameplay journal/examples, he says that the Pirates vary among either just galactic rogues, but some might be a vanguard force for an as-yet undiscovered race that's powerful to send fleets at unlimited range.

Also, he mentioned there might be a correlation between the Pirates and the disease (because both happened at the same time.)

Reply #13 Top
And in fact, in one of Frogboy's Gameplay journal/examples, he says that the Pirates vary among either just galactic rogues, but some might be a vanguard force for an as-yet undiscovered race that's powerful to send fleets at unlimited range.

Also, he mentioned there might be a correlation between the Pirates and the disease (because both happened at the same time.)

End of quote


Well then these "things" wouldn't be pirates, they would be a sort of super race. Like I said before, why would we call these incredibly powerful foes pirates? It's like calling the army of god's warriors "pirates"! Or better yet to be in context of the game lore god would be the dreadlords.

Coming soon! Galactic Civilizations III: Pirates
Reply #14 Top
In short, the pirates are falsely labeled. If we had a powerful race from another universe popping up, instead of pirates poping up, I would accept the event.
Reply #15 Top
How about different levels of pirates?

1. Pirates - low tech =weak
2. Mercenaries - medium tech =not so weak
3. Raiders - high tech - spore ships =strong
4. Avatars - all techs - terror stars =very strong
Reply #16 Top
How about different levels of pirates?

1. Pirates - low tech =weak
2. Mercenaries - medium tech =not so weak
3. Raiders - high tech - spore ships =strong
4. Avatars - all techs - terror stars =very strong
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I like this idea, as long as the higher levels cost more to hire.
Reply #17 Top
In short, the pirates are falsely labeled. If we had a powerful race from another universe popping up, instead of pirates poping up, I would accept the event.
End of quote


I agree about the name, at least for the mega-event. That's something that feels much more like a sudden invasion by a previously unknown super-race... not something I'd ever call a pirate.

I'd like to see pirates in the game as a minor and continuing harassment, with a tech level that auto-scales along with the general tech advancement in the galaxy (or maybe one level below the average). One thing that bothers me a little about the GalCiv2 overall design, is that in most games it can take a long time before there's any opportunity to send a ship into battle. Fighting the occasional pirate as a "free target" with no diplomatic consequences in the early phase of the game, could be a fun way to test early ship designs. Maybe you'd get some diplomatic points if you remove a pirate from another race's area of influence.

But it has to be carefully balanced. In the recent Total War games you get spontaneous rebel/pirate spawns. It's fun in the early game, and it's a good way to train up your armies. They probably also serve as a brake against the player or the AI factions expanding too fast in the beginning. But then it starts being less fun when you control more of the map, and you're dealing with rebels and pirates popping up everywhere. It just becomes a micromanagement headache. So I usually mod down the spawn rate in those games (easy to do, it's just a text config files). If we get this type of pirate put back in the game, I'd hope we could adjust the spawn rate to taste. There should also be an option in the galaxy setup screen to turn them off, if you don't want to deal with it.

The idea of a hidden pirate base is cool, but it might only work well on the larger galaxy sizes. It's not easy to hide anything on a small or medium map.
Reply #18 Top
[quote]Well then these "things" wouldn't be pirates, they would be a sort of super race. Like I said before, why would we call these incredibly powerful foes pirates? It's like calling the army of god's warriors "pirates"! Or better yet to be in context of the game lore god would be the dreadlords.
quote]
Well, I suppose they are almost like galactic mercenaries for this group? Imagine the following:

1. A distant race gained power by hiring mercenaries who are far more powerful than their own ships. They use these mercenaries to subdue other races nearby.
2. This empire becomes very powerful and so do the mercernaries.
3. In an attempt to conquer more territory, they send out the mercenaries disguised as pirates to conquer a beachhead?

For a pirate base, what about an asteroid base or on a Class 0? You could have a mining station on the asteroid but not notice anything odd about it until you research some sensor tech. Then, you loose the asteroid to the Pirates and it turns into a ship-spawning point?

For a Class 0, you can't find any life on it until late game when you research some tech. Then, it just functions like a Pirate world.