Influence of tech-speed on the all-x approach and something else ...
YAXT (Yet another all-X thread)
from
GalCiv2 Forums
First of all, thank you for your in-depth analysis of the game. It makes it far more interesting and enjoyable. Yet, there are several things I do not understand ...
1. Some user stated that the all-fab-approachs needs fast tech speed selected in the galaxy creation screen to work properly. Why is that so? As I understand it, fast tech applies to everyone in the same manner, so that you still are lagging behind initially. So where is the difference? (Is it that you get the needed bonuses from the early and cheap techs faster?)
2. When playing all-fab, do you ever upgrade to manufacturing center or above? I never saw the use of it, because you pay additional 3bc/turn plus high construction costs to get just measly 2mp/turn. Conquest sure is a better way to enhance your productivity, isn't it?
3. Why do the high-ranking players play gigantic suicidal abundant everything with fast tech? Aren't scores normalized? Do you get higher scores for playing the (easier) bigger maps?
Thanks in advance
Notger.
1. Some user stated that the all-fab-approachs needs fast tech speed selected in the galaxy creation screen to work properly. Why is that so? As I understand it, fast tech applies to everyone in the same manner, so that you still are lagging behind initially. So where is the difference? (Is it that you get the needed bonuses from the early and cheap techs faster?)
2. When playing all-fab, do you ever upgrade to manufacturing center or above? I never saw the use of it, because you pay additional 3bc/turn plus high construction costs to get just measly 2mp/turn. Conquest sure is a better way to enhance your productivity, isn't it?
3. Why do the high-ranking players play gigantic suicidal abundant everything with fast tech? Aren't scores normalized? Do you get higher scores for playing the (easier) bigger maps?
Thanks in advance
Notger.
