Moons, radiations storms, asteroid belts and asteroid fortresses, etc.
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Stardock Forums
I would like to start by telling the developers I really appreciate all the effort they’ve put into beta 2/ I’ve been having tremendous fun with Beta 2 so far (havn’t really had a lot of free time though) and the games seems to be progressing nicely.
One thing is still bugging me though.
Every map is basically exactly the same, you have exactly the same the gravity-well with a planet smack in the middle.
This makes the game fairly repetitive in the long run, as soon as you reach a certain level of superiority against a foe it’s just basically move in with the fleet, burn planet and rinse and repeat.
I would really like some random diversity in the tactical maps for example:
- Gravity wells in different sizes, in one system you might jump out right next to a planet in another you might be a couple of minutes away. Small gravity well systems might also be handy for fast fleet movements.
- moons, some planets might have moons (1 or more), these moons could be used to increase resources, add extra population, increase logistics or research in general make a system more desirable.
- asteroid belts, big circular things that could make travel in a system more hazardous, slower for certain ships but add extra resources.
- fluctuating gravitational fields, some ships might move fasters others would just slow down.
- Gaseous nebulae, things that block sensors and hide fleets. You might think the system is empty but there could be an entire armada waiting in that gas cloud.
- Radiation storms, smalls ships slowly receive damage in this system but large vessels can move through it without problems.
- asteroid fortresses, what if I don’t need extra metal resources but instead want to build a platform form my numerous fighter wings and death rays. Create the possibility to actually build fixed defenses capable of hurting a capital ship.
- mine fields, not in the traditional sense but think of large automated missiles that lock on to anything within a couple of million miles. Still impractical in space but any multi planet socity capable of making multi kilometer long space ships should be able to produce a factory ship capable of spewing out a few million missiles over fair percentage of a cubic light-year.
Basically anything that would differentiate the planets beyond the rock, ice, lave, earth system we have now.
Addendum
_ civilian space structures and space ships, I would like to see some more civilian space structures in the game, orbital factories, hotels, research stations, in the game. Not things that you have to build yourself but things that pop up around a sufficiently advanced planet. Maybe even have passenger liners move between systems. Not tons of them like the flying cars between planets but just a few. I would add a bit of life to an otherwise fairly sterile galaxy
One thing is still bugging me though.
Every map is basically exactly the same, you have exactly the same the gravity-well with a planet smack in the middle.
This makes the game fairly repetitive in the long run, as soon as you reach a certain level of superiority against a foe it’s just basically move in with the fleet, burn planet and rinse and repeat.
I would really like some random diversity in the tactical maps for example:
- Gravity wells in different sizes, in one system you might jump out right next to a planet in another you might be a couple of minutes away. Small gravity well systems might also be handy for fast fleet movements.
- moons, some planets might have moons (1 or more), these moons could be used to increase resources, add extra population, increase logistics or research in general make a system more desirable.
- asteroid belts, big circular things that could make travel in a system more hazardous, slower for certain ships but add extra resources.
- fluctuating gravitational fields, some ships might move fasters others would just slow down.
- Gaseous nebulae, things that block sensors and hide fleets. You might think the system is empty but there could be an entire armada waiting in that gas cloud.
- Radiation storms, smalls ships slowly receive damage in this system but large vessels can move through it without problems.
- asteroid fortresses, what if I don’t need extra metal resources but instead want to build a platform form my numerous fighter wings and death rays. Create the possibility to actually build fixed defenses capable of hurting a capital ship.
- mine fields, not in the traditional sense but think of large automated missiles that lock on to anything within a couple of million miles. Still impractical in space but any multi planet socity capable of making multi kilometer long space ships should be able to produce a factory ship capable of spewing out a few million missiles over fair percentage of a cubic light-year.
Basically anything that would differentiate the planets beyond the rock, ice, lave, earth system we have now.
Addendum
_ civilian space structures and space ships, I would like to see some more civilian space structures in the game, orbital factories, hotels, research stations, in the game. Not things that you have to build yourself but things that pop up around a sufficiently advanced planet. Maybe even have passenger liners move between systems. Not tons of them like the flying cars between planets but just a few. I would add a bit of life to an otherwise fairly sterile galaxy

The concept of having moons orbiting planets, that is. You could add the ability to create a moon base (with a frickin' laser beam...you could then call it the *quote hand gesture* the death star *end quote hand gesture*...
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