Do we need the "One-Hitpoint Rule"?
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GalCiv2 Forums
There's a rule in the game where if two fleet annihilate each other, the fleet that's deemed stronger in terms of total attack and defence will instead survive with one hitpoint.
I think this rule is unrealistic and unneccessary. It undermines the value of defence and creates some really cheesy situations. What's wrong with letting them both die? That seems like a very possible sci-fi outcome. If two egg-shells wielding sledgehammers meet, the result should be two broken eggshells.
In my last game, I created a huge ship with about 650 missile attack and zero defences. I proceeded to fly around and crush fleet after fleet of enemy ships. All the fleets I attacked were in the 200 to 400-attack range, with minimal defences themselves. As long as I didn't attack a fleet of equivalent rating, I didn't need to worry about repairs or defences, because the "One-Hitpoint Rule" would save me every time.
Ironically, my dreadnaught of doom died not because I faced a too-dangerous opponent, but because I grouped it with a couple of tiny fighters for 'added defence'. After the next battle, instead of a huge with one hitpoint, I had a tiny with one hitpoint. Gah.
What's the point of even having this rule?
I think this rule is unrealistic and unneccessary. It undermines the value of defence and creates some really cheesy situations. What's wrong with letting them both die? That seems like a very possible sci-fi outcome. If two egg-shells wielding sledgehammers meet, the result should be two broken eggshells.
In my last game, I created a huge ship with about 650 missile attack and zero defences. I proceeded to fly around and crush fleet after fleet of enemy ships. All the fleets I attacked were in the 200 to 400-attack range, with minimal defences themselves. As long as I didn't attack a fleet of equivalent rating, I didn't need to worry about repairs or defences, because the "One-Hitpoint Rule" would save me every time.
Ironically, my dreadnaught of doom died not because I faced a too-dangerous opponent, but because I grouped it with a couple of tiny fighters for 'added defence'. After the next battle, instead of a huge with one hitpoint, I had a tiny with one hitpoint. Gah.
What's the point of even having this rule?