1.3 Bug

Bonuses, not bonussing


1.30.041 Release
This is with 100% spending and 100% social.
Should be over 80 social...
12,416 views 16 replies
Reply #1 Top
It looks like it is only at 50% or so.
Reply #2 Top
well it should be 106
( 12 + 12(7) + 10 ) = 106 so it would be 46%

106 * .46 = 48.76

but its not its at 100%. on both spending and 100% to social.
Reply #3 Top
I just tried it with a basic factory on my home world with a Precursor Mine.
I set Spending to 100%, Social to 100%, then bought the factory.
It came to 72, which is the correct amount.

So, I am not sure if it is the type of factory that might be causing your problem or some other factor. But mine worked correctly, so it is not repeatable in every case. I'll be watching how it works on other planets and with other types of factories, though.
Reply #4 Top
Just got another precurser and everything worked out.

But also found this bug.
Check this out, no farms on this planet but still 19 billion people max is still there.

Reply #5 Top
Try demoloshing the bonus food tile building and see what happens.
Reply #6 Top
Try demoloshing the bonus food tile building and see what happens.


nothing.

I have been able to repreduce this over and over.
Reply #7 Top
I have found 3 bugs.

All 3 old I think.

Neutral Civs still do not correctly display the # of tiles vs. planet quality.
On re-boot, some tiles shift and appear over unlikey surfaces.
Mutiple minors share a raceicon.
Reply #8 Top
I'm so hoping they fixed the bug with a discrepency between planet class and number of buildable tiles. I've experienced that problem playing "good" alignment as well.

Reply #9 Top
So far, it isn't. I am playing Neutral, and most of the planets are correct, but not all, but so far they are only off by 1 that I noticed on my planets.
Reply #10 Top
both S/S that i posted were as nuetral and have the correct tiles. But that darn 100% food bonus isnt working correctly.
Reply #11 Top
Are they ever going to get this stuff right? I mean cmon people, updates that promise and don't deliver are getting kinda lame don't you think? Having same issues over here guys, but then what do I know?!
Reply #12 Top
Are they ever going to get this stuff right? I mean cmon people, updates that promise and don't deliver are getting kinda lame don't you think? Having same issues over here guys, but then what do I know?!


you can always go back and play 1.0 if you want they dont have to patch the game, they do it out of the goodness of there hearts.

Go Kari, Go Frogboy, Go that other guy who i always forget whats his name but his avatar is a ninja looking guy with blond hair, go rest of the team!

AI is doing great though.

Reply #13 Top
Oh i have also added the save game that has that world for anyone that wants to look at it... do i have to include the ships i use or anything else?

Click Here
Reply #14 Top
guh.
i just loaded up the save to see if the problem would still be there. But it isnt. Ill see if i can repreduce the effects in a new game.
Reply #15 Top
Ok just figured it out.
I have been able to repreduce this event in many games and with a 100% success rate.

They bug happens when you upgrade a farm on a 100% farm bonus (i havent tried the 300%s because well i dont use them ). For some reason the 100% stacks from the previos building. What i mean is if i upgrade a farm twice on a 100% bonus then it acts like a 300% bonus of the final type. And the worst part is that if you destroy the building well you still have the 300% food bonus but no farm.
A save then load fixes this though. But i dont like having to save the game just ot load it up because i upgrade my farms

I just hope this gets read.
Reply #16 Top
That's really weird. Good catch though. I'm at work, can anyone verify this?