What Galciv1 got and Galciv2 not...

Am wondering... what features of Galciv1 that didn't make it over to Galciv2?

also am curious... I believe that the clamoring for multiplayer also happened during Galciv1's era... how far did Stardock go with the idea?
9,170 views 21 replies
Reply #1 Top
GalCiv2 lost:

-Terror Stars
-destabilizing
-lots of improvements, techs and super projects which have been seen as not nessecary anymore (take a look into the .xmls, some of them are still there, although not activated)
-....

Can't think of anything more.
Reply #4 Top
How can you miss the mp3 player? The game doesn't use too many resources so you can just turn the music off and run your player in the background.
Reply #5 Top
The game doesn't use too many resources? Have you played a game on gigantic?

I do admit, that mp3 player would be kindof cool, but really there is no real need, just filler. The other features though, I'm hoping we get to see in an expansion.
Reply #6 Top
Also, some of the ship types like the anti-matter missile and Paladin and Wraiths didn't make it in, and space monsters were taken out.
Reply #7 Top
Also out:

1) Propaganda (money spent on individual planets to raise their morale). I don't really miss it that much.

2) The old load-screen messages: when you loaded a game it would remind you a little bit about the state of the galaxy (i.e., "The consensus is we are the most powerful civilization." "We are not at war with any of the major civilizations.") Now, when you load a game it gives the same message as at the beginning. I kinda preferred the old way.

3) Space monsters. I know this was mentioned, but I'm not sorry at all to see 'em go. To hell with the space shark!

4) Ongoing tribute. In GalCiv 1 you could ask people to pay you a small increment over multiple weeks. This could be part of negotiated deals (i.e., I'll give you Stellar Cartography for 2bc per turn for 20 turns). At times this was good, but in the end it was more trouble than it was worth. It's like lottery winners - everyone wants the one lump sum and not the gradual payout over time.
Reply #8 Top
return those features please.... I never got to play GalCiv 1....
Reply #12 Top

4) Ongoing tribute. In GalCiv 1 you could ask people to pay you a small increment over multiple weeks. This could be part of negotiated deals (i.e., I'll give you Stellar Cartography for 2bc per turn for 20 turns). At times this was good, but in the end it was more trouble than it was worth. It's like lottery winners - everyone wants the one lump sum and not the gradual payout over time.

Since when was this not possible in Galciv 2? I never use it myself, but I've seen the option in the diplomacy screens and have had the AI demand I pay a spread out tribute a couple times.
Reply #13 Top
...but I've seen the option in the diplomacy screens and have had the AI demand I pay a spread out tribute a couple times.


I haven't seen any option to initiate this kind of ongoing payment in GC2.

The main problem it caused in earlier games = it was possible to get the AI to overcommit and end up horribly bankrupt. The fact that they kept paying and going deeper into debt, even if their treasure was at -10k made it impossible for them to do anything, while giving the player a massive influx of money, more than the galaxy at that level of development could support.

Given how usable diplo and tech trading is in GC2, all the above would happen again if long term payment deals were allowed.

While I miss being able to utterly bankrupt all the competition, I have to admit the game is more challenging this way.

Reply #15 Top
Space sharks are cool, you found them in anomalies that looked like big spiny eggs. You could also find spaceships in anomalies, Defenders and stuff. And you would find weapons upgrades. In lucky games your surveyor could be one of your best ships. I renamed mine the "Corvette Killer." I love finding money in anomalies though, that's one of my favorite changes to GCII.

The diplomacy screen used to have animated leaders. I particularly remember the Drath snarling at you. Maybe it's still supposed to but I don't have much video.

There used to be a lot of "unhabitable" planets around that you could colonize late in the game for a range boost, terraforming, or more morality events.

The game was divided into distinct "eras" by Battleship and Dreadnought technology, which took like twenty turns of solid research each and pretty much outmoded all ships of the previous era. I don't get the same thrill from my first "medium-sized capital ship."


The tech tree was nifty because it weaved and crossed. I researched phasers -- oh wow, now with that and Universal Translator I can research Instant Communication! Some of the best combat upgrades were discoverable by researching up the electronics tree. Not that the new one is bad, you still jump around plenty and there's still plenty of learning to do as to which path is good.

Terror stars were cool because if you armored up that starbase or filled it with party palaces you could get engines on it and move it where it wanted to go. You had to play a Gigantic universe on Masochistic difficulty if you wanted to see the computer build one though. (Saw an Altarian Excalibur that game too.)

Payment over multiple turns was always more lucrative than lump sums so it was a lot of extra scrollwheeling I don't miss at all. It really came in handy when you just had to have Impulse Drive, though.

Anti-matter missiles were absolutely key when the Torians had Paladins and multiple military starbases and you had just Dreadnoughts. I have not played at a high enough difficulty level in GCII for the computer to have unstoppable ship advantage but I don't know what I'm going to use to level the playing field like my old dynamite sticks.

I loved that game and it's taking me a while to warm up to this one.
Reply #17 Top
If you click under the leader's picture in negotiations where it says "Viewscreen," and click "Relations," you can still see where it says "At War With the Pirates, At War with the Space Shark!" carried over from GC1. So maybe the space shark went and hid.
Reply #18 Top
Ok, since I loved the intertwining tech tree, is there any way to mod it back in so it'll show where the crossover is, and will the AI know to use it?
Ongoing tribute= ftw!
Space shark= Nah, what weapon would it use?
Reply #19 Top
I want my Terror Stars back!!!! no Really I want them back. I can build up these great starbases that have 100+ attack ability but really in the heart of your empire they are useless since the enemy never gets past the front lines. But with a slow moving Terror Star looming over the next nebula heading for your tech capitol your in for a fun time. It does wonders to force civs to Ally with you or become space dust.

Starlost..
Reply #20 Top
I miss space monsters.