Pinned Posts
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Stardock Downloading Your Products and Keys
1 Replies
[eMOD] Triglav National Park (terrain+trees textures)
59 Replies
[eUTIL] Mod manager 1.0.4
232 Replies
[eWIP][eMOD] F.E. Immersion Mod Version 1.4 -- Lots of Dramatic Changes - 2-5-2013
267 Replies
[eMOD] Snaking...v1.3
48 Replies
What would you like stickied?
18 Replies
[eMOD] LargeUI mod 0.7 for FE 1.32
121 Replies
[eMOD] Improved Faction Colors v. 5 for FE 1.20
57 Replies
[eMOD] Stormworld 1.5x for FE 1.32
1,118 Replies
[eMOD] Additional Faction Traits and Races
72 Replies
Ecomental - Map Mod
73 Replies
[eUTIL] Race Editor 0.45
68 Replies
[>>Stardock FE Modding Library now up<<]
38 Replies
[eMod/WIP] Armor / Weapon / Training Redux (0.92)
73 Replies
[eMOD] Master's Affliction 1.02
856 Replies
[eMOD] Urxen Witch [1.3 for 1.32] [Stormworld Compatible]
25 Replies
[eMOD] Rise of the Magi v .952 for FE 1.20
169 Replies
[eUTIL] Quest Wizard 1.1 Released
292 Replies
[eMod] Larger Random Maps_v1_1
21 Replies
[eMOD] Brad's private Custom FE BUILDS
48 Replies
[eINFO] Searching the mod forum and thread tags
8 Replies
Lighting Fix / Blur Removal 1.01
24 Replies
[eINFO] Information, Guides and Tutorials for Modding FE
0 Replies
Recently Active Posts
Post Title Replies Last Reply Info
Abilities appended with _Level
3 Replies
FE:EH mod feedback
5 Replies
does this look okay?
4 Replies
New race not able to use shields
2 Replies
Noob questions on faction editor
4 Replies
Need to know if something like this is possible to code (experienced modders please take a look)
43 Replies
[Modding] Removing a class from a character
3 Replies
scavenger hunt
0 Replies
Map Underlayer/Import ?
2 Replies
Restrict Shard-Modifying Spell to Certain Shard Types Only?
6 Replies
Newbie Question: Granting Strategic Spells via Equipped Weapon?
7 Replies
Preset Faction City Names, How?
3 Replies
[eINFO] Folder and filename priority
8 Replies
Dual Wielding
5 Replies
How to select mods
1 Replies
Modding Question: Cast/Evaluate Each Turn
0 Replies
Rebellious Armies?
1 Replies
LH Monster Lair Changes
0 Replies
[1.3] Tile Yields capped at 9 total?
24 Replies
Fallen Enchantress Editor
75 Replies
Activating traits by proximity of allies
5 Replies
Hedge walls for gnome race
0 Replies
Attempting to create Dynasty MOD.
40 Replies
[eINFO] Some introductory information to modding the UI
1 Replies
[Question] Where are the modding files?
2 Replies
How to give champions permadeath?
30 Replies
Lord of the Rings Total Conversion
2 Replies
Life and Death Magic Race?
7 Replies
Can Quests have "prereq"?
5 Replies
[eINFO] Getting FE ready for our mods - object sanity please (modding from the /mods/ folder) (update 30/10)
21 Replies
Removing default unit designs.
13 Replies
Is there any chance that I can boost all monster's attack/defence?
0 Replies
[eMOD][LH 1.1] Heroic Pursuits 0.9 - Level Traits+More - New post on LH Modding
23 Replies
How about an LH Modding forum?
9 Replies
Starting a Random Game
0 Replies
Noob Question -- Tax Rates
4 Replies
Noob Modding Question
4 Replies
LH: Modding, is this possible ?
5 Replies
Modding Pioneers
10 Replies
[eMOD/WIP] Population Mod v 0.40 - Making population in cities matter (for LH 0.80)
4 Replies
LH is it possible to create different paths in the new interface?
13 Replies
<UpgradesToGoodieHutInTurns> Tag
3 Replies
LH Modding Question: any way to make units to drop their equipment after death?
1 Replies
[FE] Custom monster lair with custom tile design: Invisible
3 Replies
Yet another question - starting bodyguards
5 Replies
Testing question - how to cheat?
6 Replies
[Request] More faction and champions traits and weaknesses
0 Replies
Mod requests for the devs after release (edited 29/5)
60 Replies
I'd like to make a cheat race/faction/leader to understand options!
14 Replies
[eMOD] Choose when to recruit your champions v 0.90 for LH 0.75
10 Replies
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