Ecomental
0.1
A map mod for Elemental - (built from .99 files)
Download
Install - Download and unzip both files to your ..\Users\...\Documents\My Games\FallenEnchantress\Mods\
*You can create a subfolder if you like ..\Mods\Ecomental\
Check "Use Mods" in Elementals in-game options
Goals
*Currently all goals are overridden by the default stamps until the editor is released
** I love mountains, water, and chasms but currently they are eating up valuable playing real estate and there are more than enough of those terrain objects on the stamps in general the terrain is more open mainly so the ai can expand better by reducing obstructive terrain
- Create maps that suppport the underlying game above all other considerations
- Create Ecologies, group squares of like terrain and have adjacencies that make sense
Current Functionality
-Modified Grain, Material, and Essence values, You will find alot more essence especially in forests/adjacent and adjacent to rivers. Grain wil be more noticeable adjacent to rivers and in fertile plains and material more prevalent in forests.
-Added a XL 10x8 and XXL 12x8 Map (anything over 12x8 throws a warning)
-Added Lush map type for all sizes, promotes Forest and Fertile stamps/terrain
-Added Ecology map type for all sizes, promotes Forest, Fertile, Desert, Swamp, Rugged stamps/terrain
*These are the "non-obstructive" terrain types
-Overal lowered likelyhood and size of obstructive terrain types: Mountain, Chasm, Water, all maps 5-15% base water, remember all these types will be prevalent depending on stamps regardless of underlying terraintype settings
-Desert now costs 2 moves like forest/swamp
Long term
- Make mountains crossable at 1 square per turn, add monster lairs in mountains, currently ai doesn't seem to recognize it can cross a mountain if you set mountains to be passable and monster lairs don't lie flat on the mesh
-better adjust quests and monsters to their proper ecology
-add beaches, currently you can add the back but river mouths float above them, if you manually lower the y axis for all the river mouth props it creates a second graphic
-create stamps once the editor is released
Notes
-Have tried to fix the river mouth problem where it doesn't join a body of water and floats over the terrain, this is a bug stardock has to fix
-Would love to see stardock add events to terraintypes, forced dismount in swamps, waterskins required for desert travel, a bunch of other game effects I would love to introduce based on terrain
-Would like to add forests to hills and mountains
An example 12x8 Ecology Map