Have you managed to culture flip any worlds yet?

I've noticed something... I have yet to culture flip an AI world. I haven't managed to do so once before I get a CTD. I'm curious if anyone has managed to culture flip a world under the Beta 4 (first build) yet.
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Reply #1 Top
I have, though it seems that even when the influence ratio on a planet breaks 4 the chance to flip is still very low--I've seen planets with influence rations upwards of 30 sitting happily for many turns without flipping (though they had the unrest icon, it took forever for them to flip).

The key to getting huge culture seems to lie in the government techs, not in culture research as you'd expect. I tried researching all the culture techs and such, but even with a culture starbase by my best planets i had a tough time flipping anything. But once I researched the three government techs (even though I never bothered changing from Imperial), my influence covered the entire galaxy IMO the influence boost granted by the government techs is excessive, and some/most/all of it should be redistributed to the culture techs where it belongs.

Question for the devs: are there any plans for better influence buildings to put on planets? Or are embassies the only non-wonder planetary influence booster we're going to have?
Reply #2 Top
Thanks Kryo! I was beginning to wonder if my late game CTDs were due to worlds cultural flipping.

BTW, I tried to change governments in my last couple of plays of the Beta 4 (First Build). I couldn't change my government by clicking on the tabs, even though I had researched that government form. Is there something I'm missing, or is that not yet implemented?
Reply #3 Top
Can't say, as I haven't bothered changing it (I just got the techs for the bonus researching them alone granted). Just the research alone gives you something like +25% global influence PER TECHNOLOGY...
Reply #4 Top
However, i have lost worlds to other races due to influence.
Reply #5 Top
I've won two games so far by culture flipping all the Korx worlds, so it is possible. I researched the government techs as quickly as possible, built starbases on the influence resources, built the embassy (only culture building I've found so far), and played on beginner level
Reply #6 Top
The games I have played so far I find it too easy to culture flip.. hell im not even donig anything and every turn im getting 2 or more planets changing sides..

in my opinion this is taking away soem of the fun from the game as i dont have to do anything to win lol... well other than progress..
Reply #7 Top
I've found culture overwhelmingly powerful as well. It's one of the things that definitely needs further balancing.
Reply #8 Top
Some of my flips have come in ridiculous places as well that are on the other side of the galaxy. Not sure if the "culture border" is wrapping around the map or what but it is wierd to flip planets 40 or more parsecs away when the close ones are nowhere near to turning yet.
Reply #9 Top
I agree that culture is way too powerfula s well. In fact right now it is basically the only way to go since if you allow yourself to fall even a little behind by researching other thins without pumping culture the AI will simply flip your planets without firing a shot. Kind of annoying really.
Reply #10 Top
During one of my initial games.. the AI did a flip on me and the game was over, I only had one planet and it was early on. I was a bit surprised how quick the AI was able to acocmplish this. Note: this was on the 1st release of beta 4.

!! All your planet belong to us !!
Reply #12 Top
I had managed to flip many of the planets, even playing the custom map, but only playing in cakewalk.