Win vs. Godlike Arceans Under 1.60.457293.1

I played another Godlike duel, this time against the Arceans.  Once again the Arceans never left their home sector allowing me to build a strong military and eventually win.  I played as a custom civilization as shown in the first screen snapshot below.  The game settings are shown in the second screen snapshot below.  The universe that was created is shown in the third screen snapshot below with the Arceans starting (and never leaving) the far right sector.  I started in the sector just to the left of the Arceans sector, but had to work my way around to get to the Arceans.

Here is a save file from the turn right before winning the game if the coders want to look around to see what happened:

https://www.dropbox.com/scl/fi/evqi1te38j3aug1xpi0m7/Win-vs-Godlike-Arcean-Under-1.60.457293.GC4Sav?dl=0&rlkey=z36ayiys4xgwtsstk9zxoh6qd

Just load the save and go to the next turn and, after a few tasks, the winning video and statistics screen will appear.

17,915 views 24 replies
Reply #1 Top

Thanks.  I'll take a look at them.

Reply #2 Top

Part of the difference is the AI is going to grab every planet nearby where you are skipping across the galaxy to get to the other end and if the game went on longer you would backfill. Both you and the AI have about the same number of planets colonized and starbases built. This to me isn't a problem.

 

 

Reply #3 Top

Technically you had the same size empires you just had more "space". For the influence game your approach was better.  The AI will expand to nearby sectors once the sector is filled up. They will also war with their neighbors.

I wouldn't expec tthe AI to expand into you and then backfill when borders meet. Thats a human strategy. THe AI will be more organic. 

Reply #4 Top

Try doing the same test but you have to claim every colony and every resource. You'll find the AI will break out of the sector.

Reply #5 Top

Illauna,

Thank you for taking the time to look at the save file.  The reason I provided it was to let the devs get a look at how a game played-out by a non-dev.  If you are happy with how the AI civ performed that is a good thing for you to know.  If you saw some things that you think could be improved, that is good as well.  Either way, I just wanted to give you some data to work with.

Reply #6 Top

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Reply #7 Top

This also comes down to personalities. For instance using soak 200, the tool devs use to test the AI. Around turn 90 Terrans had forward settled on the Arceans. 

Reply #8 Top

Here is the Arcean AI weight vs Terran. This is found in FactionDefs.xml

 

<AICategoryWeight>

<Military>24</Military>

<Growth>16</Growth>

<Tech>18</Tech>

<Diplomacy>10</Diplomacy>

<Expansion>20</Expansion>

<Wealth>14</Wealth>

<Influence>8</Influence>

<Fortification>22</Fortification>

<Logistics>12</Logistics>

</AICategoryWeight>

 

Compared to the Terran

 

<AICategoryWeight>

<Military>18</Military>

<Growth>14</Growth>

<Tech>20</Tech>

<Diplomacy>16</Diplomacy>

<Expansion>22</Expansion>

<Wealth>13</Wealth>

<Influence>10</Influence>

<Fortification>10</Fortification>

<Logistics>10</Logistics>

</AICategoryWeight>

</Faction>

 

So you can see that expansion is the Terrans #1 priority. But Arceans prioritize Fortification and Military

 

Here is turn 200 having both AI just play eachother.

Reply #9 Top

I'm not sure what has been proven here.  I can tell that the Arceans did NOT have as many core worlds as the Cuddly Pandas because they occupied a microscopic part of the map and the distribution of good planets doesn't work like that, that I've seen.  And I also guarantee that this game was not close, at all.  The Arceans were stomped.

I wanted to post about the AI strategy of colonizing class 1 planets early in the game but decided to reply here instead of making a new thread.  IMO, it's bananas.  Why are they (AI civs) doing this, even on higher intelligence levels?  There's no reason for it that I can see, and I'd never suggest doing this to another GC4 player.  Early on, two things are true: your colony ships are precious and your range is very limited.  But if you put someone in the minister of exploration position, your range improves just enough, and you can get a resource or two with constructors to extend your reach.  There's just no way anyone should be getting these class 1-3 planets in the first 50 turns, or even in the first 100 probably.

Am I wrong here?  What's the secret wisdom of getting these things?  I know they do give your core planets some small advantages.  Are these supposed to outweigh getting a class 26 planet and putting a governor on there instead?

Reply #10 Top

What I've found, so far, is that there are cases where the AI can basically die.  It seems, I think, to have something to do with food and is a relatively new issue.

Reply #11 Top

I think food had a recent change. Now if food goes into the negative, your population growth stops. Simple as that. I remember when it used to only apply a penalty to happiness.

Reply #12 Top

Hello Colonel,

Thanks for your reply. However, you are thinking of Class 1s in the terms of earlier GalCiv games. In GalCiv 4 the Class 1s feed into the core worlds. They can easily outweigh another Core World depending on where they are located. 

In GalCiv 3 you may have not colonized Mars. In GalCiv 4 you'll generally colonize it and Artemis within the first 2 turns. By the end of the game you'll likely only have a dozen core worlds depending on map size. 

While you can certainly focus your early colonization efforts on just getting core worlds it not considered optimal. 

 

Reply #13 Top

Also, I was pointing out that the AI has personalities. Not all of them are playing to conquer the Galaxy. They have their own flavors. Terrans tend to hyper expand, Mimot are militaristic and build a ton of military ships, etc...

Reply #14 Top

Quoting Illauna, reply 12

Hello Colonel,

Thanks for your reply. However, you are thinking of Class 1s in the terms of earlier GalCiv games. In GalCiv 4 the Class 1s feed into the core worlds. They can easily outweigh another Core World depending on where they are located. 

In GalCiv 3 you may have not colonized Mars. In GalCiv 4 you'll generally colonize it and Artemis within the first 2 turns. By the end of the game you'll likely only have a dozen core worlds depending on map size. 

While you can certainly focus your early colonization efforts on just getting core worlds it not considered optimal. 

Also, I was pointing out that the AI has personalities. Not all of them are playing to conquer the Galaxy. They have their own flavors. Terrans tend to hyper expand, Mimot are militaristic and build a ton of military ships, etc...
End of Illauna's quote

Illauna . . . lol.

You don't know what I'm thinking and you don't know how I play.  In fact, colonizing mars early on in GC3 always made sense to me because in that game, planets can share shipyards.  In general, class 3 or 5 planets in GC3 weren't so far off from the my homeworld class 10 or the other typical planets in the galaxy.  In GC4 there is a much larger gap.  Also, Mars is a poor example in GC4 because you always get a special event when you grab that colony that gives you +1 minerals or +1 research or a free leader.

Anyway, class 1-3 planets are not as good as class 20+ planets.  Period.  You're totally wrong and if you want to suggest otherwise, provide *something* in the way of a justification.  Early on, why would you not prioritize taking higher class planets?

Frogboy at least is looking at this obvious problem with the AI that you think is "not an issue".  It's an issue.  Unless one of the AI personalities is "roll over and die" then that's pretty irrelevant too.

Reply #15 Top

You can use any starting world Shield, Wisp, Hammer…etc. Im just explaining gc4 game mechanics, you can look at the tutorial. Its very different then GC3. 

Cores only provide multipliers they need the flat bonus of the class 1 - 15 worlds

A class 1 world that has 4 minerals feeding a core with 100% manufacturing is 8 manufacturing.

You should prioritize potential core worlds but its false to say class 1 - 2 is worthless unless your thinking in GC3 terms. 

50% of the worlds are class 1 - 2 by design you will need to colonize those

Reply #16 Top

Err sec trying to do this from my phone is a mistake. Play how you want but I recommend the tutorials because its a fundamental gc4 mechanic. 

Regarding this post that you jumped on I explained why Arceans arent expanding. There is a food issue in the logs but its mostly due to their Ai weights

Reply #17 Top

Thank you for finally replying with something, but I feel like you're still not reading my posts.  Please point to where I said class 1-3 planets are worthless?  And shouldn't be colonized?  Or that I'm not colonizing them?  Also, I feel like you are willfully misunderstanding what I am saying and why this thread exists.  For the first, I'm saying that these lower class planets should not be prioritized in the early game, and for the second, that the AI is not playing the game well and the game is not fun because of that.  My supposition, and the reason why I "jumped" on this thread, is that one reason for that might be that they are not getting good planets.  But regardless, the AI is not fun to play against and it's always a walk-over.  A person who doesn't know that core worlds multiply the resources of colonies routinely destroys the AI, although I haven't gone above genius yet.

Here's how this actually plays out in the early game, as far as I can tell.  If you are getting anomalies then you're already finding +1 and +5 manufacturing bonuses for all worlds for many months.  You can do that and use your colony ships to stake out a claim to something larger than your thumbnail in the galaxy.  Your colony ships require 1 pop cap, and most 1-3 planets have little or no farming stat that I could see and so I assume do little to help with pop growth.  Your core worlds make citizens (pop) and your core worlds let you make more colony ships to then get those colonies.

Your position apparently is that this is all WAI and it's just too bad that the game is not fun to play once you get tired of murdering helpless civs.  Maybe the core gc4 mechanic of colonies is supposed to be a bigger deal than it ends up being and the AI didn't get the memo on that.  Maybe the anomaly bonuses are overpowered.  But I'm telling you this is not or should not be considered WAI.

Reply #18 Top

One other thing I'd like to emphasize: it seems to me that the personality of the AI is irrelevant for this discussion.  What I outlined above is true (or false if I've stated it incorrectly) regardless of whether the AI is expansionist or not.  The AI civ WILL need core worlds and it WILL need colonies and so prioritizing them properly seems important in all circumstances.

Reply #19 Top

Well if you looked at the save youd see they have almost the same number of worlds and cores colonized. The OP had also snapped the pic after they conquered the AI. 

Reply #20 Top

The AI started in a rather large sector compared to the OP. 

Reply #21 Top

I see you just now read the first three sentences of my first post here.  Thanks for backfilling after skimming far ahead.  Doesn't look like the sector is bigger than all the rest combined, looking at the stars in particular, but whatever.

Reply #22 Top

Hey Colonel Ive read everyone of your post and really not going to derail the OP by pointing everything thats wrong in it. I replied to the OP with somethings that I noticed from the mechanics and some explanation to their findings but its not to say the AI is perfect. Far from it. 

 

Reply #23 Top

Edit: I don't think these things we're talking about are at all clear but I think this conversation has, eventually, been somewhat helpful.  Anyway, I apologize and I should have started a new thread.

Reply #24 Top

Hey it's ok. If you have any questions I can gladly explain more in depth in another thread. There is a lot of unique mechanics in this game even compared to GalCiv games.

 

I also have some videos I've done online...but, I'm not the most exciting person to listen to. Once I get to late game I'm pretty sure I'm mumbling to myself and I take no time to go back and edit my videos. So if a cat attacks me or if I burp on stream...its in the video.