how far away is a language-processing AI (for diplomacy screens & stuff)?

recently, microsoft let a twitter bot "learn" from humans interacting with it and it became so offensive that Microsoft had to delete tweets

it may be capable of inventing jokes? if so that's pretty advanced

 

i'm not asking for idiotic twitter speak in strategy games, but it could be hilarious and/or interesting to have this kind of dialogue/interactivity as an alternative to what exists today, at least for the less "serious" games. actually talking to your rivals every now and then could add some excitement to these long-form games.

(not really galciv3 specific, but kind of related to these types of games)

12,937 views 2 replies
Reply #1 Top

We're not close. All those chatbots basically come down to extremely complicated ways to regurgitate pre-existing sentences as gramatically correct and on-topic as possible. Even if suddenly that works, what's the AI supposed to do with that? You can't ask it to help in defeating a mutual enemy, it's just a chatbot. You can't negotiate a region of neutral space, it's just a chatbot. It is not worth the smallest effort to go about accomplishing this, even if it wasn't a completely fruitless way to go about making actual AI.

 

Reply #2 Top

This would be silly, but not completely impossible:

You could channel a Siri-like interface into a database of GalCiv diplomacy concepts.  The AI would catch key phrases in your dialogue box and make assumptions about what to reply.  It is, like a chatbot, a conglomeration of preset replies, but with some cleverness and access to stats in-game, it could be fairly convincing and snarky.  You would trade the complexity of interpreting verbal speech for that of interpreting misspelled text, but that could be a plus.  With proper flavor choices based on stats and status, it would be very entertaining. You could even work in an extensive interactive help system if you really wanted.

All the present diplomatic options could be used as the actual foundation of what you can do, if you don't mind doing an incredibly expensive digital Rube Goldberg reskin of your Diplomacy.  It could end up being the costliest, coolest, and least useful DLC every created!  Yet another record for Stardock to achieve.  ;)