1.6.1 Changelog

1.6.1 Changelog

Hello!

We've addressed numerous bugs both with Mercenaries and the 1.6 patch.


To enable the patch, please do the following:


  • Select Galactic Civilization III in your Steam Library list

  • Right-click and select Properties

  • Select the BETAS tab

  • From the dropdown, select opt-in and click Close (if you don't see this option, restart Steam)

  • Steam should pull down the changed files; if you ever want to go back, do the same as above but select default


Please note: The opt-in is an early preview of the next update and you might experience bugs or other issues. We encourage players who try the opt-in to report any issues to the support forum or via support ticket so we can address them.


Known Issues

The following will be addressed before the 1.6.1 release:

  • The AI is surveying anomalies without fighting defenders

  • Some tooltips are scaling properly

 

Gameplay

  • The starbase Military ring and its two upgrades now give a flat bonus.

  • All other Starbase military modules still give multipliers but at higher values.

  • Reduced the Starbase Range boost given by Military ring by 1.

  • Starbase culture bases and modules now generate more influence per turn

  • Increased the anomaly counts on mid-range settings.


Bugs

  • Re-enabled multiplayer play for people with different DLC

  • Unforgiving,Eager, and Abundant traits should properly work again

  • Fixed issue with the "The Trireme" not being able to construct a starbase

  • Fix several issues with the -L -P -D versions of assorted ships not being named correctly.

  • Fixing a problem where the detailed match results were not always been saved properly

  • Fixed crash where a ship is awarded to a player that just died

  • Creating a custom faction after playing the campaign no longer crashes the game.

  • Fixed typos and clarified Mercenary ship descriptions.    

  • Fixed an issue where a few of the Altarian ships were using the wrong thumbnails

  • Fixed issue with Mercenary ship the Caravan description that overstated its Fleet Range ability

  • Ships can no longer eject onto tiles occupied by Asteroids.

  • Torians can now build the Research related starbase modules and run the research planetary project.

  • Fixed a problem where some ship data was being needless duplicated.  This could cause crashes on large maps with lots of players.

  • The Altairans can now build the Champion's Temple.

  • The Elerium Defense Shields adjacency bonus now works properly.

  • Fixed a late game crash on insane maps with dozens of factions.

  • Campaign: Set it up so Blessing I trigger will be disabled if Blessing II is colonized first.


Multiplayer

  • Addressed some issues that were causing desync problems.


UI

  • Mercenaries that you can afford are now highlighted in the Bazaar.

  • Added inverted color swatches for the Arcean and Torians for custom factions

  • Desaturated the Torian Continent gradient some, to make Green hexes more visible.

  • Fixed rounding issue in the display of Mercenary abilities that caused apparent mismatch between the description and its effects

  • Any ship with nebula immunity will not show nebula effects in the tooltip now when in a nebula.

  • Fixed font for nebula effects in fleet tooltip.

  • The Required Resources will no longer double up/break in the ship designer in Medium UI.

  • Increased the available space for the resource number text, in both the main game window and the shipyard window.

  • The Cancel Upgrade button would get disabled if you upgrade, then cancelled, then upgraded again. This is now resolved.

  • Fixed some issues with the relic icons in the resource bar looking bad on medium UI.
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