[BUG][1.2 LH] Alter Builds City on Crystal Mine when Has Legal Better Spots ALL Around.

Again, the AI has decided to build a city on an illegal tile. This appears to be quite the elusive bug you are dealing with. In this case, Alter Builds City on Crystal Mine when aas legal, better locations ALL around, being the restoration of Curgan's battlefield. (I've circled the bug in case it's difficult to see)

https://www.dropbox.com/s/31nbfut5471upg3/Alter%20Builds%20City%20on%20Crystal%20Mine.jpg

https://www.dropbox.com/s/87t7ymf44n9g9i5/Alter%20Builds%20on%20Crystal%20Mine.EleSav

https://www.dropbox.com/s/nupwk5pacpf35hl/Alter%20Builds%20City%20on%20Crystal%20Mine%20--%20debug.err

 

5,109 views 3 replies
Reply #1 Top

Had the same situation in a 1.2 game too. Pariden built a city on top of a quest location with no yields. Right next to a 3-3-2. I had to fight their weaponless Guardian units to take the city ;)

Reply #2 Top

Yeah I saw this last night. I captured an AI city on top of a crystal mine. The stats of the city were so rubbish I decided to raze it rather than take the unrest penalty. As soon as I razed it a bunch of good city sites were revealed next to the useless (and illegal) one which the AI had decided to build on.

Reply #3 Top

I guess the AI misreads the map-perspective and clicks the wrong square occasionally, just like I do.