[BUG 1.0 LH] City Defenders Don't Defend


Good Morning

City of Limiiue (See attached save) is about to be attacked (at least it was the last 3 times I've reloaded). There are two city milita in the city, but upon the next turn, the city is razed without any combat occuring.

https://www.dropbox.com/s/uits15g1nis1qky/BUG%20Defenders%20Dont%20Defend%20Lumiiu.EleSav

https://www.dropbox.com/s/6yoi728yrbsgxfu/debug.err

 

Update: So got some troops into the city to defend for when the attack came, but the creatures didn't want to 'randomly' enter my city with units inside. Anyways, later in the same game, that city eventually was attacked, and the 2 militia units that should be there are NOT in the tactical combat. It's as if they didn't exist.

Update2: So, I have another one of my cities attacked, and NO defense again. Then a few turns a different city yet again is attacked. THIS time there is defense. The difference? It's an archer unit. Therefore, for some reason my Militia units are not defending.

 

6,056 views 2 replies
Reply #1 Top

Just thinking out loud here as I should definately mention this, but I did have Parrotmath's Armor Mod active. Not sure if the mod is at fault cause the Archer defenders show up, but the militia defenders don't...

 

Reply #2 Top


Good Morning

So, I just started a new game and after a few turns went and looked at my city militia. City says I have 2 stationed. When I look at the stats however, the attack says 0x3 and defense says 0. I think the defense is correct...cause they're militia....but militia need some attack value...don't they?

EDIT: Thinking the attack was very curious, I decided to remove Parrotmath's Armor Militia mod and run a new game. Sure enough I've noticed that the attack is now 6x3 for the City Militia stats.

The problem appears to be with Parrotmaths mod. I'll continue this thread there.