[Bug][.85] AI Still webbing ranged units

'Nuff said.
I always wonder why the enemy widows will try to web one of my units immediately after the other one has succeeded in webbing it. Surely the big ol "+Webbed" floating above my dude's head would tip off the other spider that he should maybe switch focus to one of the other murderous hordes charging at him with axes raised.
I think part of the problem is that the AI doesn't properly re-evaluate their moves based on the outcome of other abilities and fights. It just kind of focuses one thing forever.
A similar issue is that any battle with enemy archer units feel like you have two parallel combats going on - one wherein your melee units are rushing their front lines, and another where you're desperately defending with that one unit the AI archers really hate for no particular reason.
It's very strange, because this check very easy to implement. Same with casting spells on units with immunity, can't imagine why this still present in the game.
Apparently it is not as easy as you think...
I've seen spiders choose not to web my archers in .85, but they still 'overkill' web/beguile on to a single unit, rather than spreading it out.
Yes, I've seen that too.
Webbing ranged creatures ain't always a bad thing, I do that when I want to make sure that my summon will hit the unit and beat it up to a pulp instead of chasing it around (which is easily prevented by AI sending a melee unit next to yours to limit movement while pulling his archer / caster away).
Regarding AI, I haven't noticed lately any double web or other effects of same class cast / used on same unit.
Yes, to a human it makes tactical sense, but fairly little of what the AI does makes tactical sense.
If beguile could stack and be for ranged and melee units that would be a workaround, I guess. But I had a double beguile yesterday in 0.85.
With the brood archers now in the game, the spiders could do a web wall, protecting their ranged units for a few rounds with a sticky wall that lasts for 5 rounds, or you have to hit it with two melee units that are then stuck for two rounds to open it for other troops.
It will only last 2 rounds if you set fire to it with a burning hands, fire staff, or burning axe. That would be cool.
I doubt anyone uses those spiders from mid game onward ![]()
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