.80 Observations
bugs, suggestions, observations
Bugs first:
So I am playing a game as Altar and as adventurer, and I've finally reached the point where I can buy and complete quests, and where I can complete the random quests that show up as game events. I don't seem to have gotten any fame for either of these types of quests, though I did get fame for the quest I did (that was a natural map quest), though that was on an earlier beta version. If this is actually the case, it should be fixed.
I explored the Imperium wildland, and there doesn't seem to be any settle-able spot. I thought it might be invisible so I had a settler wander around near the imperium center, and it couldn't settle anywhere.
Gameplay:
One thing that has struck me is that there is a long wait (significantly longer than it used to be, or at least it feels like it) after the end of my turn before I can go again.
Another gameplay/graphic issue (that has actually been around since before the expansion): there is a graphic for turn order in tactical combat on the left hand side. The main flaw with it is that sometimes it misleads because it stacks the image of one unit on top of another so it can be hard to tell if the enemy is going next or if you have one more unit before the enemy goes.
Also, it would be nice if the visual that shows the enemy movement range on mouseover were more obvious. It can be hard to tell the limits of their range.
Balance:
I like the fame system, but one thing I don't like is the fact that you can only get 1 1st level hero, 1 3rd lvl hero, etc. My suggestion, instead or in addition to the current system, is to have a tavern type building. Heroes (after the first for that bracket) , would be recruitable by your choice from this building, but would cost fame and gold, maybe on an exponentially increasing scale (your second 1st level hero costs 10 fame, your 3rd costs 20, your 4th costs 40, etc), so that if you want to have multiple armies going or multiple administrators going. You would still get one free per fame bracket, but now you can have more if you wish.
I like the fact that unrest increases as city number goes up but here is a problem. Resoln declared war on me, and I proceeded to crush Resoln. My original three cities should be happy about this, but instead, because I added 6 cities or so to my empire, they now have high unrest. My thought is that there should be more ways of building buildings in cities that reduce unrest. I would like to be able to win a war, without crippling my economy or wiping cities off the face of the earth, and if someone else declares war on me that might not be possible. A world wonder that does global unrest reduction, and more individual city unrest reducing buildings would make sense (maybe a courthouse?).
Hope this helps.