[0915][Bug] Haste & Initiative
Haste is calculated backwards in time as well as forwards. What I mean is when one casts haste with multiple air shards later in a longer tactical combat the unit that gats hasted has multiple turns in a row ( up to 4 so far with 5 air shards) after those 5 turns the usual combat order ensues again. And now the initiative of the unit in question was not high enough to allow that. Defenders in this case with 16 base initiative, while I had already hasted a champion with 24 initiative at the beginning of combat.