BUG: custom sovereigns can lose their heads, it seems to happen just by letting the game idle for a while and then starting a new game. Restarting the game fixes this

BUG: archer arrow, and wizard staff animation sometimes gets confused so that the attack/bolt comes randomly in from the side of the map, still works but def looks wrong and usually accompanied by a waiting period of nothing, for that matter the game sometimes really starts to lag in games, fixable by restart of game.
BUG: overlapping zoc boundaries flicker when zoomed in (GeForce 8800 GTS graphics latest drivers win 7 64bit)
BUG: growth actually (visually) shrinks the unit (this used to work in v913 so it is a v914 regression)
BUG: if the AI decides it needs crystal/metal it doesn’t consider how much it needs, so you can trade it a boatload more than it needs for actually useful stuff. (though to its credit this is a 1 shot exploit, after the trade it values subsequent trades at 0)
*This above bug feeds into a complaint of mine, the resource system is broken. For the most part I am never in want of resources, except in very early game and then everyone has more resources than they know what to do with, I can’t even trade my excess to anyone. At the moment, the game plays almost as if crystal and metal didn’t exist.
* note this stands in stark contract with money and mana which I think are done pretty well. I like that money and mana are always useful… very useful. I can never get enough of them in any game I’ve played so far. Even when I seem to have plenty spending on 1 thing means not spending on another, they seem to be on the right track.
BUG: Pioneers can’t but should be able to see buildable squares through the fog of war (its not like these things change, err well I guess if a city was built in the mean-time, but it should at least show ghosts of what 'used' to be there when I scouted it.
BUG: The computer (fallen) once built a city next to unhired fallen hero. I killed the hero, but they were still there on the map, so I killed the hero a couple more times until I was convinced it just wasn’t going to stay dead. Later after I captured and raised that city I could finally permanently kill the still unhired fallen hero.
BUG: (?possibly a feature?- say it ain’t so) Enchantments seem to need to be re-cast when you get more shards. E.g. regeneration cast with 1 life node will always be a 1-life-node regeneration even after you get more
BUG: (?possibly a feature?- say it ain’t so) I can use the shop ability when in the zoc of a faction I’m not at war with and buy anything they have researched… I suppose this could be intentional. It may make sense for allies, or even as a researched tech, but I checked and they don’t get the money I spend or even a portion of it, so this would seem to need some work if it’s a feature.
Critically, this leaves little motivation to invest in researching items when I can just buy from others that do it for me. This analysis assumes hero centric play, but I think play is supposed to be pretty hero centric … though, arguably units should be more valuable than they are currently to game play.
I realize some of these are probably already posted elsewhere, I’ll edit/add links if I find/you tell where they are
I’ve removed ones I noticed are listed as fixed in v915 changelist
https://forums.elementalgame.com/425056
Background: this is broken out of a super long post I did on my 1st impressions of the game, more will come to your delight or horror 
https://forums.elementalgame.com/425000