UI

Orion's what do you like thread got me thinking about this.  I like that the monsters have weaknesses that can be exploited now.  A crafty player can design his stack to take on specific threats.  One game as Gilden I noticed that earth elementals and there associated monsters are weak to blunt damage.  Because of that I was able to use Gilden's hammers to wipe out a stack that would have been to tough for me, with another faction, that early in the game.  Nice one Kael.

The thing is this weakness to blunt was buried deep in the monster info.  For people who have only been playing the beta casually, or who aren't OCD about reading descriptions like I am, this information is probably something they won't notice.  

I know the UI is one of the last things to be improved in a game and that changes to the UI are something Brad has said are still to come.  Does anyone else have UI improvements they would like to see?

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Reply #1 Top

It's been suggested elsewhere (can't remember where I first heard it) but one idea I liked was to display spell information with the combined effect of all shards/powers instead of the X + X per shard we have currently. It's more immediately pertinent and the actual effect for having more shards can be contained just below.

 

I'd like it if I didn't have a long snake of quick select icons to always scroll through once my empire has grown large. Perhaps the icons can expand to two columns once they reach the info bar section so as to keep more information on a single screen.

 

An easily toggled 'alert' function for cities which prevents you from ending your turn when said city is idle. Instead, the player's camera would zoom over to the triggering city and the player could either build or turn off the alert function. This is an issue Das123 brought up in his Let's Play.

Reply #2 Top

Thank you discodog :p I was planning on putting up a rather major post on the UI off the game around beta 4, (They fix cities and so on). and its a fantastic suggestion, while it might not be fixed next thursday its good to have somewhere in the mind of the devs to make these kind of things be more transparent for when they overhaul the UI.

Sincerely
~ Kongdej

Reply #3 Top

Thanks Kongdej.  And your right a lot will change with the city stuff.  I'm looking forward to seeing the design changes in beta 4.  Someone should probably start a thread about what we like and don't like about the city design.

Is there anything less helpful in the world than saying someone should do something and then not doing it yourself? 

That was a rhetorical question.  :beer:

Reply #4 Top

like this? https://forums.elementalgame.com/422981

This is an older thread I put up ;) knowing they would redo the city stuff.. people have few comments about it due to not knowing what to expect off beta 4... I personally hope its a fluke and they go back to big cities and remodify them instead :)

Sincerely
~ Kongdej