[Suggestion] No steamrolling and important wildlands
I think if the only way to another player would be through the wildlands it would remove the steamrolling and it would make the wildlands important.
I think if the only way to another player would be through the wildlands it would remove the steamrolling and it would make the wildlands important.
I understand this as "I think that if the only way to reach another player was to go through the wildlands ..."
preparing to go into the wildlands requires 300+ turns as of now, I'm scared playing alone for such a long time
also this would change the whole approach to the game
allow me to disagree
Hmmm, good point, perhaps the difficulty of the wildlands should be reduced.
I disagree. I enjoy the wildlands very much and think they are one of the more interesting elements of the game. Reducing difficulty will take away a large part of the fun here. I do not care to meet the other factions too soon, not at least until I have carved out my own tiny stable kingdom at least and stabilized it somewhat. Meeting other factions too early has always been annoying for me in Civ for example, because it meant to have to rush fr resources, being drawn into an early war, before you could stabilize your realm. I like the way, FE handles this much better.
I like the Wildlands right now, though I need them to be a little more consistent, and instead of monsters leaving they're spots from in there there should come minions out to play (I think its pointless that the boss wonders in your general direction after you took a look inside...)
I do like them, and with some excercise and some custom sovereign (and some luck in map generation) I can into the wildlands at turn ~ 100.
Sincerely
~ Kongdej
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