Umm... What? Rebellion .79?
Uhh....
What the heck is going on?!?!
Rebellion update for 0.79?
I'm confused.
My brain hurts, too.
Uhh....
What the heck is going on?!?!
Rebellion update for 0.79?
I'm confused.
My brain hurts, too.
me gusta
edit: Actually, not so much because this also broke save games and I'd just started a massive game because I thought I had a week to play in. FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
edit again: This seems to be a screw up of some sort because ICO is refusing to let me on so I don't think this patch was meant to go live yet.
I hope nobody pressed the button accidently again.
Interesting...maybe they forgot to fix like one thing?
You got that right!
No Vasari though...
(DRAT!)
Yeah, funny. I patched my Beta earlier today and now it wants to patch it again.
Might be a fix for the advent loyals culture spread bug.
The exe and string file appear to be the only things with new timestamps.
Hotfix to prevent people from loading incompatible save games and replays.
Ah, thanks.
I figured that was one of the changes, as Sins now warns if a saved game is from a prior version.
Good sanity check though as it'll prevent unnecessary crash reports.
Could the file format include any mod info, eg mod name & checksum, so that you don't accidentally load an incompatible game?
Eg: don't attempt to load if
1) saved game used mod but that mod is no longer enabled
2) Sins has a mod enabled but a saved game doesn't use that mod
3) current mod checksum doesn't match checksum from the saved game.
Would be nice if Sins displayed the reason, eg "Requires mod xyz".
Last one may be too strict though, as it might hinder the development of mods.
Eg a modder changes something, checksum is now different and a game that should load may not.
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