Small Enchanting and City Suggestions, come discuss!

Following WoM from the early days and now getting my hands on FE, I have to say it's an awesome change. I can't speak for everyone but for me the game runs much smoother and alt-tabs with ease. This being said, I figure I should suggest something that's really bothering me here:

Enchantment

Pre-made enchanted items are silly, in my opinion. It should be actual enchanting, where you can create an enchanted variant of a weapon, and if you wanted to be extra fancy, control how much crystal is used on the enchantment (perhaps for a stronger effect?) This way enchanting makes sense and will stay consistent throughout the game. For example..

Fire Shortsword

Does X Cutting Damage Bla Bla whatever else. Then we add a fire enchantment, and at our given enchanting level lets say we invest 10 crystal into it to give us a +3 fire damage for this sword (Arbitrary numbers). Later down on the magic tech tree, I can get "Master Enchanting" and unlock a cap of lets say 20 crystal enchantments so for my elite troops I can get a +10 Fire Attack or something (But if i'm cheap I can still give my lesser troops the 10 Crystal Enchantment). Keeping Amulets and stuff would be fine, but adding enchant-able armor too would be awesome.

On a two handed weapon, enchantments are scaled for the same price, since you sacrifice a shield hand. So the above enchantment on a greatsword would cost 10 crystal, and give +6 fire damage. (Or some other method of scaling)

One of my greatest feelings is having a varied army here. Typically I like the feel of having my unique champions, 1-2 bread and butter type of units, A cavalry, and then my elite guard. I feel this enchanting system would add spades more customization without too too much work.

And now for Cities
I don't have a direct fix for this, but the AI just throws down cities like it's nothing. There needs to be some kind of associated-set up cost so that sometimes you should think about throwing the resources into a city. It would be great if the farther you got away from the capital, the more expensive the initial set-up fee is. If you have a Trade Treaty with an AI, you can use their capital city to a REDUCED effect on set up cost.

For example, we have two capital cities, mine and Yithrils.            X                                           O

X       C                     O   Setting up the (C)ity at this relatively short distance from my capital is fine, but the further I go the more expensive it will get.

X                         C   O  Setting it up here would cost me a ton of money, since resources/industrial components need to go a long way by caravan to get there.

However I then seduce Yithril with my manly biceps (and perhaps some diplomatic capital) into a peace/trade treaty with me. I now use his capital city to reduce the cost of that settlement since it is closer, but it is to a lowered effect. If we were in a trade treaty, and I built X        C        O The city would use my capital city since it gives the best reduction for distance.

I don't know, I really like this idea of a city mechanic but I want some discussion on it. Thanks guys!

4,972 views 3 replies
Reply #1 Top

You lose your Prestige (city growth) by building more than one city. I agree that the AI needs work here though. Basically you have to make a choice on turn 20 or so about whether to keep one city and level in the early game, or build a few cities and grow at a snail's pace. Once you have Cooperation, you grow reasonably well, but expansion before that is a major setback to growth. I sometimes find a very good second location early in the game and am enticed to build an early game war machine instead of staying with one powerful city, but this is very rare. One city is almost always better. The usual strategy is to pump out Pioneers and build outposts as far as you can defend. I focus on taking choke points before resources. The AI needs to be able to do all this too. It is currently getting bogged down with too many cities before it has discovered Cooperation. 

 

I don't think another cost is necessary. The AI just needs some tweaking. 

Reply #2 Top

Ah okay, that seems like a decent mechanic. Is it a straight division of growth?

Reply #3 Top

The equation is a little more complicated, but in the early game it does work as a straight division. In the late game, with all the tech bonuses to prestige, it levels out at .9 per city. Then you can increase it by 1 with buildings.