[Bug?] Constructor Drones don't regenerate health

and Repair bays don't automatically heal drones.

Hull upgrades don't get applied to drones automatically.  And damaged drones don't get restored to 100% health either until they are completely destroyed and/or scuttled and automatically recreated, or micro'ed to manual repair.  The repair bays don't recognize them as needing repair and won't automatically heal them.  (If you research the tech for 10% more hull, the drones show the potenial for increased hull, but remain at the lower original amount).

Drones are the first thing that most players target.  If hostiles remain in the gravity well, they take 6 minutes to return once they are destroyed!  And there are so few of them!   

I lobby for more and or better drones.  Maybe add the option to build constuctor drones in the frigate factory!  But at least give them the ability to regenerate health.

 

P.S. [On a related issue:  Advent Communal Labor tech doesn't speed up drone constrution rates at anywhere near the stated rates.  And the tier 4 tech to upgrade tactical slots should also grant additional drones.]  

   

 

 

20,340 views 5 replies
Reply #1 Top

The HP regen rate on constructor drones is like .01 HP per second...so they do regenerate hull, but the coded value is really small...choice by the devs I suppose to make it easier to wipe them out...I personally play with them at a hull regen rate of 1/second, seems a little more sensical....

Not sure what you mean by the communal labor...I'd point out that sins math seems really ghetto (though it actually is for the best)...specifically in regards to structure build rates, a 100% is needed to "halve" the construction time...generally speaking, an x% structure build rate bonus modifies the build time by a factor of 1/(1+x%)...so 2 advent constructors with communal labor would get you in reality a 1/(1+33%)= 3/4 modifier, or a 25% actual reduction in the construction time....

Reply #2 Top

Quoting Seleuceia, reply 1
Not sure what you mean by the communal labor...

....so 2 advent constructors with communal labor would get you in reality a 1/(1+33%)= 3/4 modifier, or a 25% actual reduction in the construction time....

End of Seleuceia's quote

I appreciate what the devs were trying to do in the 1.32 patch by improving the communal labor tech.  But it really wasn't enough of a buff and I agree with your comments here in reply #19 that it falls far short of being worthwhile. 

Early game Advent are extremely vulnerable to Vasari starbases.  Advent currently really need something to focus fire on an newly introduced offensive Vasari starbase.  None of their early frigates are good at focus fire against a starbase.  The best thing they have now is turrets.  But you can't finish building enough turrets if your drones are easily wiped out.    

Yes, I agree, 2 advent constructors with communal labor get a 25% actual reduction in the construction time, but the info card says 33%.  The info card says 4 constructors get a nice 67% reduction.  But it is actually only about half of that, only a 37.5% reduction!   A big difference.  Wildly overstated IMO.  And just not good enough to justify purchasing the tech.

I reiterate my original point:  we need more & better drones.

Reply #3 Top

Well, if you are looking for more drones, you could have the logistic upgrades provide an additional drone per level...as of now, only the first upgrade grants an extra drone (so most planets have only 2 drones)...

In all honesty, even if you doubled the HP of a drone, mid-game fleets or even 2 carrier caps outfitted with fighters are going to wipe it out pretty quick, so unless you get to outrageous numbers, a simple HP/armor buff to drones isn't really going to help...

You could make it so that drones respawn every 30s even if enemy ships are present...at least then the enemy would have to continually refocus every 30s to prevent you from building structures...not sure how I feel about that solution though....

I hoping with Rebellion, a research modifier will be added that allows techs to grant extra constructors at each planet...

 

Reply #4 Top

Quoting Seleuceia, reply 1
The HP regen rate on constructor drones is like .01 HP per second...so they do regenerate hull, but the coded value is really small...
End of Seleuceia's quote

hmm... so it would be easy to change (or correct).  It must be a really low rate.  Why not a more reasonable rate?  Because I keep finding constuctors with half their health floating around, and I keep just scuttling them so that respawn with full health, including the hull upgrades that I spend precious funds upon.  Kind of stupid to have to do that (scuttle them to get them repaired).

Reply #5 Top

It is silly, but at least it is easy to mod...