[Bug/UI Issue] Never allow the player to go multiple turns without a Research selected

Due to the really buggy event queue system (see: https://forums.elementalgame.com/415668), it's currently possible to have the research selection popup appear, then get overridden by a battle event.

If you forget to revisit the research screen, the game is happy to let you pass many turns without any research whatsoever occuring - this shouldn't be allowed.

3,672 views 8 replies
Reply #1 Top

truth.  if you end turn without picking a research, it should just pick whatever's cheapest and start researching that.

Reply #2 Top

It should prompt before ending the turn if research hasn't been selected.

Similarly, it should prompt if a city finishes its queue for that turn.

Reply #3 Top

Agreed.

It should simply be impossible to end your turn without a selected research. Or maybe what sweatyboatman said.

 

Reply #4 Top

Moving this, its a whammy that should never hit a player

Reply #5 Top

This. 

Same for cities. I think if you want a city to idle, you should have to select 'Idle' from the build list.  

Reply #7 Top

Quoting HuaynaCapac, reply 5
This. 

Same for cities. I think if you want a city to idle, you should have to select 'Idle' from the build list.  
End of HuaynaCapac's quote

Good point, seconded.

Reply #8 Top

Good point about cities. :)