[Balance] Hero mana retreat costs are too high

I would go with 'ridiculously too high' or 'absurdly too high' or 'did anyone check this value' or 'I'll reload an autosave thanks' too high. As in, lost a fight with three throwaway heroes I was leveling and they drained my entire 1000 mana pool to about 181. I'd rather *lose* those heroes than pay that fee.

7,401 views 9 replies
Reply #1 Top

That has to be a bug. In what world do we spend 1000 mana to retreat? Teleport is cheaper than that.

Reply #2 Top

real problem here is heroes cant die... why spend mana?

 

Reply #3 Top

Heroes not dying isn't a problem, it's a design decision - I think the 'penalties' from dying are pretty elegant actually, and the enforced multi-turn out of comission is also a worthy penalty.

If you don't think so, play on the higher difficulties - the AI simply isn't aggressive on normal, but above that, you can lose cities due to heroes being out of comission.

I'd rather have the penalty system thats bearable and can be played around than the 'welp, my hero that I've spent the last four hours developing just died, reload save' system.

Reply #4 Top

I like the death penalty, but there still should be a way for heroes to retreat just by walking off the edge of the map like in WoM (and real life?). 

Reply #5 Top

I thought you only lost mana if you lost a fight with your sovereign or you had a hero with all possible injuries dying again?

Reply #6 Top

stevenaus, it is ANY loss of a battle with hero(s)/sov gets a mana suck per hero/sov of approx 40% mana on defeat of the hero/sov, so a four hero & sov battle with 1000 mana, first death drops it to 600, second drops it to 360, third drops it to 216, fourth down to 129, and the fifth to 77.

from this pattern it PAYS to only have a small mana pool(just big enough to fight the battle) if there is a risk of losing units during the battle.

harpo

 

Reply #7 Top

I thought only loss of sov gave a mana percentage decrease (since they can't get injuries).  If loss of champs also gives a mana decrease, then it should be changed so only loss of Sov gives mana decrease, and there are only extra mana penalties (perhaps less than the first one) if one or more heroes have already got all injuries possible.

It doesn't actually mention a loss of mana when losing a hero.  I thought the injury was the champion counterpart to the sov's no injury plus mana loss!  But if a champion falls they should just get the injury and the immobile state, they definitely shouldn't get a percentage mana decrease on top of it. :)

Reply #8 Top

Quoting Mtrixis, reply 3
Heroes not dying isn't a problem, it's a design decision - I think the 'penalties' from dying are pretty elegant actually, and the enforced multi-turn out of comission is also a worthy penalty.

If you don't think so, play on the higher difficulties - the AI simply isn't aggressive on normal, but above that, you can lose cities due to heroes being out of comission.

I'd rather have the penalty system thats bearable and can be played around than the 'welp, my hero that I've spent the last four hours developing just died, reload save' system.
End of Mtrixis's quote

One of the poor design decision IMO. Heroes should die unless they either have a magic item that can make them teleport right before death or a spell does this. And if hero's can die then you can have spells such as Resurrect and raise dead to bring him back.

Ressurrect should be a high level spell that brings the hero back  to live at full HP and all Wounds (penalties) healed 

Raise dead - Should bring Hero back to life at 1/2 HP and they get a wound. 

You could also add varied spells along these same lines.

Currently the "Heros don't die Concept" is very lame and caters to those who want everything handed to them in the game. And yes I am talking about those who have the argumant that "I have spent time developing my hero and I don't want him/her toi die"  This argument is rediculous in a stratagy game (or any game for that matter.)

Reply #9 Top


I do not mind the Mana penalty.  Since the heroes don't die, and practically all of them have become magic users (which in my opinion is becoming more and more of the problem) then there should be a mana penalty.