[1.09n][Cosmetic] Training a new unit causes your total population to increase
Training a new unit causes your population to increase
To Reproduce:
1) Select Peasant and train
2) Notice that global population has gone up by one
ie Started a new game current population 11/20 training a new peasant gives me global population 12/20 !
I thought that training a unit was supposed to subtract from your global population pool not add to it.
Edit: Reclassified as cosmetic since this is not actually a bug per se.
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Problem is consistency of User Interface. All other resources go down when used except the population. This goes up as it measures "Population Used" rather than "Population Available".
To Remedy:
1) Simply alter the display at the top of the screen to show "Population Available / Total Population"
Reasoning:
Consistency of resource display and consumption
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Edit: The above example would thus be changed to
9/20 Available/Total and then training a peasant changes it to 8/20 Available/Total