[1.09n] City zone, auto-resolve, spell, load bugs

1. I`ve got 2 same resources next to city center (arcane library or something like that). First one i have build was added to city border and second one was not.

2. My pioneer was attacked by brigand archer (power 7), i used auto-resolve and... my pioneer won the battle, but... actually both survived which lead to another attack next turn... and next turn. Battle result shown that units had 0 at 0 def 0 hp and all attacks were absorbed.

3. Mobility spell is`t working for me. I`ve casted it on 2 units and that did nothing to them.

4. After loading save game, monsters next to my city won`t attack. (Without loading they attack).


Btw. game starts to be really nice. Keep up good work!

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Reply #1 Top

My findings after first 1.09n game:

similar to 2)  A bear attacked my defensless town and nothing happened. He did the same next turn and also no city raze.

5. Choppy graphics in tactical. Lots of frame skipping.

6. Pop up order is a mess. Try research, arcane and 2 idle cities at once. You'll see what I'm talking about.

7. As above. If 2+ or more cities gets idle at the same turn you have to click all the pop ups and later check the previous cities again

8. Multipile gold loot bug

9. New economy is weird. All I do is spam the archivists. But maybe it's supposed to be like that

10. More eco - 5 cities and one gold mine and I have flood of gold in early game. May caused by the 8.

11. Stuck on tactical few times when ordering more then 1 turn move. Need to auto resolve

12. I think the influence increase rate is little too high. In few turns my capital (with +2 prestige tower) influenced quite a bit area

13. Some unpoppable quest locations

14. While in tactical I think the unit icons are little harder to read. I couldn't say right away that some of them had remaining moves

15. Some few seconds hang ups.. while closing a pop up, entering a city, joining armies

16. While clicking build on idle city pop up you are in the build list (that's good) but also in the build tab (that's bat). When I wand to bould something I like to see what are overalls of city production right now. Usually I've just right click to exit build menu, check the city production in lower left and then back to building.

17. The Envoy guy ability is broken. It always hits for 0 damage

Old ones

*  There is no food column in city list

*  Stacking with enemy units instead of attacking - while leaving city

* While casting some debuffs on tactical I'd like to know how to checked which enemy is afected by it and how many more turns thay will last. And if they stack. I'd suppose I'll find it on enemy card of detailed info but couldn't

* Leaving town with 12 men is still pain

* Still no path (autopilot) lines:(

* Following selected unit sometimes is not working - especially in battles

Good things:

Monster balance, tactical battle mechanics, research/arcane pacing, spells. Overall I guess the battles are little hadrer now and that's good. The changes in the UI are fine but we aren't there yet. Pop ups must be handled in some way. Right now they are mess. Right side info icons needs rework also. It's a nice feature but right now it's too plain and hard to use efficiently. 

Last but not least the game ended with the crash:( But it's beta so that's no biggie.

Reply #2 Top

UPDATED:

17 (UPD). Not always. Just with his starting setup (barehanded)

18. All sons of the male Daring sov have 100% Daring strike chance

* The attacker HP bar is updated just when you click to attack and not after/during the animation. That's annoying.

Another crash. This time it's CTD without any error